Creature (20) | |||
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$2.95€2.730.02 | |||
$0.25€0.170.03 | |||
$0.40€0.190.02 | |||
$0.20€0.08 | |||
$0.66€0.340.02 | |||
$0.46€0.230.03 | |||
Instant, Sorcery, Enchantment, Artifact (13) | |||
$0.55€0.720.03 | |||
$0.35€0.290.02 | |||
$3.02€1.960.03 | |||
$0.24€0.150.03 | |||
Planeswalker (2) | |||
$0.88€1.100.06 | |||
Land (25) | |||
$0.39€0.290.02 | |||
$11.66€10.180.88 | |||
10
Mountain
|
$1.72€0.630.03 | ||
7
Forest
|
$1.26€0.670.03 |
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Learn more Download For WindowsDECK GUIDE
What the hell is this deck all about? The idea is to play very, very big creatures without paying their real mana cost. All those creatures are going to have trample and haste, wich means you have many options to win the game in one single turn. Your opponent won't see it coming, specially because nobody pay attention to non-meta decks.
Your main cards are Ilharg, the Raze-Boar, Transmogrify and Lukka, Coppercoat Outcast. Those are the cards that make you able to spam big creatures for free.
Your main goal is to build a decent mana ramp to be able to play your game. Mana is a priority when it comes to this deck. Use your Cycle abilities (Yidaro, Wandering Monster and Titanoth Rex) to make sure you don't get mana screwed (because you might end very screwed!). Your second priority is to keep your small creatures alive so you can trade them for bigger and scarier creatures, either by using Transmogrify or Lukka, Coppercoat Outcast.
You have only 6 creature removals/board wipes: Storm's Wrath and Flame Sweep. Use them wisely to get rid of aggro and cheap planeswalkers so you can have some fun later with your very big toys. What if you destroy your own creatures? You don't really care of your Arboreal Grazer or Silhana Wayfinder if you don't have Transmogrify in your hand, so let's blow them all up. But if you do, perhaps you would like to consider to play Transmogrify first, so you can have a big creature on the board that doesn't get killed by a Storm's Wrath. It's up to you, deppending on how much pressure you can handle without dying.
DECK COMBOS
1. TURN 3: 17 DAMAGE COMBO
Turn one, play Arboreal Grazer + a 2nd land. Turn two, play another land and Rhythm of the Wild. Turn three, use Transmogrify on Arboreal Grazer to summon (if lucky) Ilharg, the Raze-Boar. Give it haste and attack. Put in the battlefield your Titanoth Rex. That's 17 damage (with trample) in turn three.
MORE COMBOS SOON
21 | 12 | 22 | 5 | 0 |
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0 | 0 | 0 | 0 | 0 |
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