Historic Brawl - Kykaw Enchantments

16
30
5
1
30
4
24
Jank
  • Deck contains 1 invalid cards for this format: Teferi, Time Raveler (WAR)
  • Deck has incorrect number of cards: 60 (should be 100 including commander)
Commander 1 cards (1 distinct)
$0.69€0.480.02
Main 59 cards (54 distinct)
Instant, Sorcery, Enchantment, Artifact (30)
$0.35€0.130.02
$0.19€0.070.03
$0.96€0.600.02
$0.25€0.110.03
$2.04€1.200.03
$25.90€20.620.02
$0.20€0.090.03
$3.04€1.860.04
$1.90€2.820.03
$0.78€0.380.87
$0.20€0.040.05
$0.48€0.360.03
$0.20€0.070.03
$0.19€0.080.03
$0.25€0.130.03
$0.49€0.400.02
$0.56€0.550.02
$0.20€0.150.03
$0.22€0.090.03
$0.22€0.150.03
$0.21€0.080.03
$0.65€0.400.02
$5.46€4.970.02
$0.50€0.360.02
$0.72€0.580.02
$0.700.44
$0.25€0.100.03
$1.67€0.690.02
$0.28€0.150.02
$0.18€0.100.03
Planeswalker (4)
$0.75€0.710.02
$0.66€0.430.02
$0.83€0.740.04
$3.95€5.305.39
Creature (1)
$0.68€0.620.02
Land (24)
$8.24€9.460.17
$0.20€0.090.03
$0.35€0.220.02
$17.00€14.830.76
$5.53€4.180.15
$0.49€0.380.10
$0.51€0.600.02
$0.49€0.340.03
$0.20€0.090.03
$0.20€0.060.03
$0.22€0.040.03
$0.47€0.480.02
$0.590.01
$0.25€0.110.02
$0.42€0.240.02
$12.34€11.970.96
$30.32€23.520.12

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Description

HUGE THANKS to ThyrixSyx for making a video on Youtube with this deck! Please go give the video a like and subscribe to his channel, his videos are great :)

Kykaw Enchantments

Ah, yes the Kykar deck no one's been waiting for: enchantments! This deck makes use of Kykar's ability to generate 1/1 spirits from casting noncreature spells by having our noncreature spells provide us with consistent value as the game goes on! It's like most other Kykar decks you might have seen but slower, heavier, and with more value potential!

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Yes, that's right, enchantments! They're weird, unwieldy, and sometimes really bad, but I tried to see what I could make happen  in this weird nonsense of a deck. The base is what you'd expect from a Jeskai shell, with a good deal of card draw, counter, and planeswalkers, but this deck tries to win throught many little tokens that build up to an unstoppable force later in the game.

Easy Mana:

image image image image image

Yeah baby we're back at it again trying to cast spells without green mana! How, you ask? By hoping really, really, REALLY hard that we draw at least one of these mana rocks early in the game! We have Arcane Signetimage and Mana Geodeimage to give us all the colors we need, and Midnight Clockimage to give us some blue while being a wheel effect for us later on, letting us be more liberal with how we use our cards earlier in the game. Starfield Mysticimage will reduce the cost of a lot of our enchantments, and Smothering Titheimage should annoy the hell out of our opponents by taxing them, or giving us more mana to use.

Card Selection:

image image image image image image image

Man, I love playing blue. Drawing cards rules, and digging for cards feels even better! Shimmer of Possibilityimage, Anticipateimage, Drawn from Dreamsimage, get in there, all of you! Throw in a Chemister's Insightimage and Precognitive Perceptionimage for more card advantage, slap a Royal Scions and a Narset, Parter of Veilsimage on top and you have a blue party cooking! I love playing these cards, yes I will stick them into every single blue deck I have, and no one can stop me! NO ONE!

Board Builders:

image image image Outlaw's Merriment

Ok, so Kykar makes 1/1s, but we aren't spellslinging cantrips like crazy to him to build a board fast enough! We need a little bit more presence, so we also play Dawn of Hopeimage and Improbably Alliance in our 2 drop slot for more tokens and more card draw! We also found another deck that makes ok use out of Dovin, Grand Arbiterimage, as the amount of fliers and generally small dudes we are generating should let us swarm them and get in for some hits at our opponent's face, possibly getting his ult online pretty fast for MORE CARRDS! Finally, we run one Outlaw's Merriment for its potential infinite value and pressure.

Interactive Elements: 

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Usually a Jeskai deck has some pretty solid removal, with board clears and direct removal. We run enchantments instead! Frogifyimage and Kasmina's Transmutationimage should help us turn any creature to a harmless 1/1 frog, which really helps with the very powerful commander creatures currently being run. At 3 mana we have Lawmage's Bindingimage to do lock down a creature, and Eyes Everywhereimage and Prison Realmimage to threaten planeswalkers. Eyes Everywhereimage is a very fun card that I always see myself cutting from my blue decks, I would be lying if I told you it wasn't half the reason I built this deck. We also run a Teferi, Time Ravelerimage to let us reuse any of these removal pieces in case we feel that there is a bigger threat, as well as just bounce stuff back to the hand. For any other difficult permanent, we have Conclave Tribunalimage which should be getting some good convoke help from our commander's tokens.

Getting Cheeky With It:

image image image image image image image

I mean, you didn't think I WOULDN'T put counterspells in here, did you? We run Disdainful Strokeimage, Dovin's Vetoimage, and Tale's Endimage, which I do believe are the best counterspells to be running in Brawl. Lazotep Platingimage gives us some more cheeky board protection, and Mirrormadeimage lets us copy any of the enchantments we have on the board for extra value. Finally, we have the other reason(s) I built this deck: Leyline of Anticipationimage and Leyline of Combustionimage, because the first is sweet as all hell and the second seems so bad I felt like I just had to try and find something that could make use of it. So aggressive Kykar enchantments it is! This is it, folks: true jank.

Win Conditions:

image image image image image

Wait we actually want to win with this? Weird. Well, we can try making a bunch of tokens and kill our opponent with Angelic Exaltationimage, or get Divine Visitationimage on the board to make all our tokens into insane 4/4 angels. Flood of Tearsimage can help us deal with a big board and get one of our big enchantments on the board, and Emergency Powersimage can force a wheel that goes really well with either Narset, Parter of Veilsimage or Smothering Titheimage on the board. They're a bit of a nonbo together, but apart from that we good. Finally, I don't know, I threw in Dance of the Manseimage because it's a really dumb card and can help us if our opponent manages to somehow have a lot of enchantment interaction on their deck.

Lands:

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We run the most ambitious lands possible here, from Blast Zoneimage to all three of the castles! All three actually help our overall strategy, and though we only have 2 other mountains we still want Embereth in there. I don't know, it's a Brawl mana base. There's not much to talk about here. It's got 6 basics because we are no fools. I don't know, build a better mana base if you want to.


About EveryDayANewBrawlDeck

Follow my twitter at https://twitter.com/EverydayDeck for more Brawl decks, everyday!

Most of these decks are atrocious, some are just bad.

If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.

Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.

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Last Updated: 05 Dec 2019
Created: 26 Nov 2019
978 359 0

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