$0.69€0.480.02 |
Instant, Sorcery, Enchantment, Artifact (30) | |||
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$0.35€0.130.02 | |||
$0.19€0.070.03 | |||
$0.96€0.600.02 | |||
1
Frogify
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$0.25€0.110.03 | ||
$2.04€1.200.03 | |||
$25.90€20.620.02 | |||
$0.20€0.090.03 | |||
$3.04€1.860.04 | |||
$1.90€2.820.03 | |||
$0.78€0.380.87 | |||
$0.20€0.040.05 | |||
$0.48€0.360.03 | |||
$0.20€0.070.03 | |||
$0.19€0.080.03 | |||
$0.25€0.130.03 | |||
$0.49€0.400.02 | |||
$0.56€0.550.02 | |||
$0.20€0.150.03 | |||
$0.22€0.090.03 | |||
$0.22€0.150.03 | |||
$0.21€0.080.03 | |||
$0.65€0.400.02 | |||
$5.46€4.970.02 | |||
$0.50€0.360.02 | |||
$0.72€0.580.02 | |||
$0.700.44 | |||
$0.25€0.100.03 | |||
$1.67€0.690.02 | |||
$0.28€0.150.02 | |||
$0.18€0.100.03 | |||
Planeswalker (4) | |||
$0.75€0.710.02 | |||
$0.66€0.430.02 | |||
$0.83€0.740.04 | |||
$3.95€5.305.39 | |||
Creature (1) | |||
$0.68€0.620.02 | |||
Land (24) | |||
$8.24€9.460.17 | |||
$0.20€0.090.03 | |||
$0.35€0.220.02 | |||
$17.00€14.830.76 | |||
$5.53€4.180.15 | |||
$0.49€0.380.10 | |||
$0.51€0.600.02 | |||
$0.49€0.340.03 | |||
$0.20€0.090.03 | |||
$0.20€0.060.03 | |||
$0.22€0.040.03 | |||
2
Plains
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5
Island
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|||
$0.47€0.480.02 | |||
$0.590.01 | |||
$0.25€0.110.02 | |||
$0.42€0.240.02 | |||
$12.34€11.970.96 | |||
$30.32€23.520.12 |
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Kykaw Enchantments
Ah, yes the Kykar deck no one's been waiting for: enchantments! This deck makes use of Kykar's ability to generate 1/1 spirits from casting noncreature spells by having our noncreature spells provide us with consistent value as the game goes on! It's like most other Kykar decks you might have seen but slower, heavier, and with more value potential!
Yes, that's right, enchantments! They're weird, unwieldy, and sometimes really bad, but I tried to see what I could make happen in this weird nonsense of a deck. The base is what you'd expect from a Jeskai shell, with a good deal of card draw, counter, and planeswalkers, but this deck tries to win throught many little tokens that build up to an unstoppable force later in the game.
Easy Mana:
Yeah baby we're back at it again trying to cast spells without green mana! How, you ask? By hoping really, really, REALLY hard that we draw at least one of these mana rocks early in the game! We have Arcane Signet and Mana Geode to give us all the colors we need, and Midnight Clock to give us some blue while being a wheel effect for us later on, letting us be more liberal with how we use our cards earlier in the game. Starfield Mystic will reduce the cost of a lot of our enchantments, and Smothering Tithe should annoy the hell out of our opponents by taxing them, or giving us more mana to use.
Card Selection:
Man, I love playing blue. Drawing cards rules, and digging for cards feels even better! Shimmer of Possibility, Anticipate, Drawn from Dreams, get in there, all of you! Throw in a Chemister's Insight and Precognitive Perception for more card advantage, slap a Royal Scions and a Narset, Parter of Veils on top and you have a blue party cooking! I love playing these cards, yes I will stick them into every single blue deck I have, and no one can stop me! NO ONE!
Board Builders:
Ok, so Kykar makes 1/1s, but we aren't spellslinging cantrips like crazy to him to build a board fast enough! We need a little bit more presence, so we also play Dawn of Hope and Improbably Alliance in our 2 drop slot for more tokens and more card draw! We also found another deck that makes ok use out of Dovin, Grand Arbiter, as the amount of fliers and generally small dudes we are generating should let us swarm them and get in for some hits at our opponent's face, possibly getting his ult online pretty fast for MORE CARRDS! Finally, we run one Outlaw's Merriment for its potential infinite value and pressure.
Interactive Elements:
Usually a Jeskai deck has some pretty solid removal, with board clears and direct removal. We run enchantments instead! Frogify and Kasmina's Transmutation should help us turn any creature to a harmless 1/1 frog, which really helps with the very powerful commander creatures currently being run. At 3 mana we have Lawmage's Binding to do lock down a creature, and Eyes Everywhere and Prison Realm to threaten planeswalkers. Eyes Everywhere is a very fun card that I always see myself cutting from my blue decks, I would be lying if I told you it wasn't half the reason I built this deck. We also run a Teferi, Time Raveler to let us reuse any of these removal pieces in case we feel that there is a bigger threat, as well as just bounce stuff back to the hand. For any other difficult permanent, we have Conclave Tribunal which should be getting some good convoke help from our commander's tokens.
Getting Cheeky With It:
I mean, you didn't think I WOULDN'T put counterspells in here, did you? We run Disdainful Stroke, Dovin's Veto, and Tale's End, which I do believe are the best counterspells to be running in Brawl. Lazotep Plating gives us some more cheeky board protection, and Mirrormade lets us copy any of the enchantments we have on the board for extra value. Finally, we have the other reason(s) I built this deck: Leyline of Anticipation and Leyline of Combustion, because the first is sweet as all hell and the second seems so bad I felt like I just had to try and find something that could make use of it. So aggressive Kykar enchantments it is! This is it, folks: true jank.
Win Conditions:
Wait we actually want to win with this? Weird. Well, we can try making a bunch of tokens and kill our opponent with Angelic Exaltation, or get Divine Visitation on the board to make all our tokens into insane 4/4 angels. Flood of Tears can help us deal with a big board and get one of our big enchantments on the board, and Emergency Powers can force a wheel that goes really well with either Narset, Parter of Veils or Smothering Tithe on the board. They're a bit of a nonbo together, but apart from that we good. Finally, I don't know, I threw in Dance of the Manse because it's a really dumb card and can help us if our opponent manages to somehow have a lot of enchantment interaction on their deck.
Lands:
We run the most ambitious lands possible here, from Blast Zone to all three of the castles! All three actually help our overall strategy, and though we only have 2 other mountains we still want Embereth in there. I don't know, it's a Brawl mana base. There's not much to talk about here. It's got 6 basics because we are no fools. I don't know, build a better mana base if you want to.
Follow my twitter at https://twitter.com/EverydayDeck for more Brawl decks, everyday!
Most of these decks are atrocious, some are just bad.
If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.
Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.
19 | 10 | 25 | 5 | 0 |
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0 | 0 | 0 | 1 | 0 |
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