Instant, Sorcery, Enchantment, Artifact (35) | |||
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$0.25€0.220.03 | |||
$0.40€0.330.13 | |||
$0.25€0.150.03 | |||
$0.19€0.120.03 | |||
$0.75€0.380.03 | |||
$0.39€0.220.02 | |||
$0.15€0.100.03 | |||
$0.39€0.380.02 | |||
$0.25€0.150.02 | |||
$1.00€0.870.02 | |||
$0.28€0.190.02 | |||
$6.85€6.670.03 | |||
Land (25) | |||
4
Island
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$1.140.03 | ||
4
Mountain
|
$0.920.03 | ||
3
Forest
|
$1.020.03 | ||
$4.20 | |||
$3.700.96 | |||
$5.33 | |||
$4.70€4.440.02 | |||
$13.79€11.671.02 |
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Learn more Download For WindowsKaldheim brought us some land detruction with an in-build win condition: Waking the Trolls. It is a saga that destroys a land, ramps us up, and finally gives us a number of trampling troll creatures. It is a pretty fun card. So, let's try to get it to work! We have "Kiora Wakes the Trolls", a standard temur land destruction deck.
Our win conditions are Waking the Trolls and Kiora Bests the Sea God. So, we either make a bunch of trolls or a tough to beat 8/8 with hexproof.
The deck does not contain any creatures. To survive long enough we are playing a bunch of removal. As sweepers we have Crush the Weak, Storm's Wrath, and Battle of Frost and Fire. Crush the Weak exiles all the small stuff. Because there are a lot of giants around we run Storm's Wrath as a general sweeper for bigger things. And alonside these Battle of Frost and Fire additionally allows us to scry to what we need and lets us draw cards. The "scry 3" is especially useful when we are about to cast our Genesis Ultimatum! Because bigger creatures and the indestructible ones are an issue we are also running Ravenform. It makes their big things quite small and can also deal with pesky artifacts (The Great Henge, etc.).
Smashing Success, while mostly used as land destruction is also artifact removal. And, with the current popularity of Faceless Haven, it is sort-of a creature removal as well. That you can play it at instant sweet is a nice cherry on top (hello there, Ember Cleave!) There are not many land destruction spells in standard. The only other one being Waking the Trolls. The nice thing is that that card also ramps us up to our even bigger spells.
And because we are in temur with big spells we are also running Genesis Ultimatum. The important things it brings out are Waking the Trolls (land destruction and win con), Kiora Bests the Sea God (win condition), and Battle of Frost and Fire (sweeper). It giving more lands and card draw are fine as well, of course.
To support our strategy we have Mazemind Tome, Cultivate, Wolfillow Haven, and Mythos of Illuna: Cultivate and Wolfwillow Haven let us ramp. Mazemind Tome smooths out our draws and gives health. And Mythos of Illuna is a spicy one. It can serve as so much when copying our sagas: land destruction, hexproof 8/8s, or a sweeper. Or we beat our opponents with their own stuff.
Our mana base is pretty straight forward: A bunch of basics, the pathways, the temur triome, and two The World Tree to get around strict mana requirements in our spells. With all the stalling and ramping we often can get to the point where we can cast multiple of our big spells in one turn. Being able to get around color restrictions helps a lot in that case.
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