Historic Brawl - Jace Cheese-Wiz

46
7
24
3
25
Combo
TCGPlayer $58
Cardmarket €35
Cardhoarder 4 Tix
  • Deck has incorrect number of cards: 60 (should be 100 including commander)
Commander 1 cards (1 distinct)
$4.82€2.710.03
Main 59 cards (42 distinct)
Instant, Sorcery, Enchantment, Artifact (24)
$0.15€0.090.03
$0.810.88
$1.00€0.490.02
$0.18€0.070.03
$0.25€0.160.03
$2.96€2.960.06
$0.25€0.120.03
$0.49€0.340.02
$0.48€0.450.04
$0.49€0.220.02
$0.25€0.070.03
$0.68€0.330.02
$0.23€0.160.03
$0.25€0.110.03
$0.86€0.270.03
$0.20€0.040.03
$0.30€0.180.02
$0.39€0.100.02
$0.19€0.060.05
$4.65€2.060.10
$0.25€0.080.04
$0.20€0.110.03
$0.25€0.080.03
$8.90€5.190.53
Creature (7)
$4.99€3.130.15
$0.65€0.610.02
$2.88€1.820.13
$2.66€2.060.13
$0.250.03
$1.00€0.920.20
$0.240.03
Planeswalker (3)
$1.74€1.570.02
$1.05€0.740.15
$0.28€0.130.03
Land (25)
$1.69€1.110.02
$0.25€0.120.03
$0.25€0.110.03
$6.70€4.290.26
$0.69€0.470.22
$1.48€1.000.02
$1.37€0.730.03

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Description

Cheesing out the Competition With Jace Self-Mill

Brawl Wednesday is over and what fun that was! If only there were some queue up to play Brawl on Arena every day of the week... anyways, since we are now stuck playing with ourselves for another week, here's a deck that's perfect at doing just that! Yeah, you guessed it, it's a Jace self-mill deck!

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We are playing solitaire again, my friends! This time our commander will count as our straight-up win condition, which helps with the consistency of the deck in some ways. So get ready to get rid of all those pesky cards in your library as we power our way towards one of the cheesiest ways to win in Standard!

Milling it out:

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It's time to mill, baby! Due to the nature of its ability in this deck, Drowned Secretsimage is basically our Bazaar of Baghdadimage. Mulligan for this aggressively and you will have a fun game. In order to further our milling and give us a good blocker early on, Merfolk Secretkeeperimage is a nod to the current state of Limited in arena, and counts as both a mill spell and two blue spells for Drowned Secretsimage. We have Bond of Insightimage for further mill and spell recursion, and Mission Briefingimage for its ability to let us double dip into our spells.

Draw, draw, draw:

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What's the best thing to do in Magic? Well if you're a filthy blue player like me, then drawing cards is the answer! Anticipateimage and Shimmer of Possibilty have impressed me quite a bit recently in Brawl, as it really helps us search for the cards we might need in a pinch. We have a Jace's Triumphimage because duh, and drawing 3 for 3 always sounds great. For the rest, Chemister's Insightimage is a good amount of card advantage and Drawn from Dreamsimage, Precognitive Perceptionimage, and Commence the Endgameimage are all powerful card-drawing spells. Finally there's the finale, which could be used to extend the game or to just draw an immense amount of cards.


Friends in times of need:

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Unfortunately for us we actually need to put things on the board every now and then. So we brought all the best blue friends! Mu Yanling, Sky Dancerimage provides excellent board delay and has a fantastic if a bit ambitious emblem for us. Emry, Lurker of the Lochimage is doing what she does best and getting us closer to our game plan. Kasmina, Enigmatic Mentorimage provides more card draw and protection for us, and Spark Doubleimage lets us get a little extra our of any of our 'threats'. God-Eternal Kefnetimage is fantastic with our more expensive card drawm and Dream Eaterimage gives us access to medium-sized board swings whille milling us. Cavalier of Galesimage is just a very solid card in this deck, as a recurring threat and a way to search for answers.

Protecting the Gameplan:

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So what's the best thing to do in Magic again? If you're a filthy blue player, then you know this is where it's at: counterspells! We have almost the full package here: Disdainful Strokeimage, Tale's Endimage, Negateimage, Hypnotic Spriteimage, Mystic Dispute, Sinister Sabotageimage, and Devious Cover-Upimage. For extra trickiness we also run one Lazotep Platingimage to protect from big targeted removal and Narset's Reversalimage for some insane blowouts if our opponent gets overzealous. Eyes Everywhereimage is a card I've been starting to warm up to more and more, as it provides good value with the scry, as well as threatening activation and stealing important permanents.

The Mana:

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Ah, the mana. For this one we are going with less lands, but more ramp. We run 4 mana rocks in Arcane Signetimage, Midnight Clockimage, Mana Geodeimage, and Spinning Wheelimage. Any amount of acceleration can be really helpful. For our lands of note we have Blast Zoneimage in case we can't counter something, Castle Vantressimage for the scry value, and Mystic Sanctuaryimage to continually reuse our spells.

What was I doing again?

 


About EveryDayANewBrawlDeck

Follow my twitter at https://twitter.com/EverydayDeck for more Brawl decks, everyday!

Most of these decks are atrocious, some are just bad.

If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.

Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.

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Last Updated: 08 Nov 2019
Created: 07 Nov 2019
259 171 0

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