Instant, Sorcery, Enchantment, Artifact (34) | |||
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2
Opt
|
$0.25€0.090.03 | ||
$4.810.03 | |||
$5.133.91 | |||
$0.410.03 | |||
$0.24€0.110.04 | |||
$0.15€0.080.03 | |||
3
Shock
|
$0.15€0.060.04 | ||
$0.30€0.150.02 | |||
$0.20€0.090.03 | |||
$6.00€4.330.02 | |||
$0.370.23 | |||
$3.32€1.270.02 | |||
Creature (5) | |||
$0.180.03 | |||
$0.46€0.510.02 | |||
Land (21) | |||
1
Mountain
|
$0.940.03 | ||
$4.360.14 | |||
$5.997.09 | |||
1
Forest
|
$1.020.03 | ||
6
Island
|
$1.120.03 | ||
$0.230.04 | |||
$0.54€0.600.02 | |||
$13.80€11.671.02 |
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Learn more Download For WindowsThere is an infinite mana + infinite spellcasts combo in here, which uses 3 cards:
- Thousand-Year Storm
- Narset's Reversal
- Rosethorn Acolyte/Seasonal Ritual
The combo is explained at the bottom in detail, but the basic idea is you make a lot of mana with Seasonal Ritual, return all of your spells to your hand with Narset's Reversal (including Narset's Reversal itself), dig in your deck, and finish your opponent off with infinite Shocks whenever you find it. It's not as hard as it sounds, though you'll have to be careful the first few times.
I used this combo a lot when all three cards were in Standard and it worked pretty fine. Just needs a Storm to stick for a turn, which you play once you have the combo plus one generic instant/sorcery (or when you really need to win soon and have to risk playing it early).
A lot of this deck is that same deck, but I've changed the lands, and replaced a lot of cards with newer cards and just a few with older historic cards.
Normally I'd plop in some more counterspells (over Bala Ged Recovery, Voyage's End, and Dream Eater), and probably replace one of the lands with the land that makes hexproof not matter, and maybe have other tech-y one-ofs (especially lands) because the deck digs through a lot... but I feel like that kind of thing is a bit out of the spirit of playing a friendly game of magic. There's a reason What the Deck isn't best-of-three with sideboards.
- Cast the adventure part of Rosethorn Acolyte (Seasonal Ritual) to get 1 mana.
- Return the Seasonal Ritual to your hand with Narset's Reversal. Thousand Year Storm copies Narset's Reversal, which lets you return the real Narset's Reversal to your hand. This costs a total of 3 mana, and gives you 1 mana back (which is now floating).
- Cast Seasonal Ritual again; this time, wait for its copies to resolve, making blue mana with them. Once that happens, use Narset's Reversal in the same way as before. Now you've still only tapped 3 lands, and still get 1 floating mana back to play another Seasonal Ritual.
- Repeat. Except this time, you'll notice that you've gained 2 extra floating mana (3 total floating mana).
Every time you repeat this, you'll gain another X extra floating mana where X is 2 more than it was last time (so you'll have 3 mana above for X=2, then 7 for X=4, then 13 for X=6).
Having cast so many spells in the process of creating infinite mana, your Thousand Year Storm now copies your spells a TON of times, *and* you get to return them to your hand with Narset's Reversal anyways! All of the instant/sorcery spells in the deck (as they exist in hand) except for Narset's Reversal, Shock, and 4 other cards (that's total, not 4 different names), help you dig through your deck. If you get Shock you win, and if you have Bala Ged Recovery, you can return any other instant/sorcery from your grave to your hand.
Note that since Bond of Flourishing says "in any order," MTGA will tell you what order your cards are in when you've cycled through your whole deck with it (if you have to). So, if you have a single cycle land in your hand/deck, you can still pull something off even just with the single Bond of Flourishing!
25 | 12 | 18 | 5 | 0 |
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0 | 0 | 0 | 0 | 0 |
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