Creature (21) | |||
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$0.200.03 | |||
$0.20€0.130.03 | |||
$3.00€1.510.03 | |||
$0.25€0.240.03 | |||
$0.33€0.250.03 | |||
$0.19 | |||
Instant, Sorcery, Enchantment, Artifact (15) | |||
$0.20€0.100.03 | |||
$0.20€0.170.03 | |||
$0.25€0.140.03 | |||
$0.15€0.070.03 | |||
$0.15€0.070.03 | |||
Land (24) | |||
24
Plains
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$0.34€0.110.04 |
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Learn more Download For WindowsThis deck focuses on evasion and lifelink early game. Healer's Hawk and Soul Warden are your starters and if buffed and protected, the Hawks can sometimes be enough to carry the game. Faerie Guidemother is decent for a little burst evasive damage, and it can work as a buffable flyer if you don't get the warden or hawk on turn 1.
Celestial Unicorn is the ground threat, and with 1-2 hawks and/or wardens, this creature become tough to deal with very quickly.
The Spirited Companion and Inspiring Overseer can help with card draw, and Swift Response and You Hear Something on Watch are decent removal.
Light of Hope is a nice fit for the counters, life gain (to grow the unicorn), or instant speed enchantment removal.
This deck can run out of gas, though, and with some targeted removal, on its key creatures, games can become difficult.
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