Arena Standard - Heliod Discard Loop 4-color

21
17
6
14
14
19
3
24
Combo
  • Deck contains 1 invalid cards for this format: Growth Spiral (RNA)
Main 60 cards (23 distinct)
Creature (14)
$0.39€0.200.02
$12.26€12.550.79
$2.50€1.130.02
$0.25€0.190.03
Instant, Sorcery, Enchantment, Artifact (19)
$0.35€0.200.02
$3.32€1.820.04
$0.75€0.540.02
$0.20€0.160.03
$0.30€0.210.03
$0.99€0.460.03
Planeswalker (3)
$0.50€0.290.02
Land (24)
$0.20€0.060.03
$0.20€0.090.03
$14.00€11.391.02
$0.39€0.290.02
$14.04€13.191.27
$0.47€0.460.02
$0.20€0.080.03
$0.23€0.070.03
$0.30€0.200.02
$0.24€0.070.03
$0.30€0.250.02
$0.60€0.640.02
Side 12 cards (3 distinct)
$0.20€0.070.03
$0.25€0.220.03
$0.20€0.080.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

The credits for this deck/loop go to a user with a Chinese name, don't know the exact name anymore, besides that I can't read Chinese. :) He played the Heliod, Sun-Crownedimage/Benthic Biomancerimage/Glint-Horn Buccaneerimage-combo against me and in the last few days I've tried to build a deck around that loop/combo. And it works OK, but I don't have all the rares and mythics, so probably the deck can be improved.

Before you start the loop make sure:
- Your opponent's life total doesn't exceed your amount of cards left in your library (with the exception of having 2 or more Buccaneers in play, then your library has to have at least half the amount of your opponent's life total, etc..)
- There is no counter ability from your opponent preventing you from drawing more cards or gaining life etc.
- To give the Glint-Horn Buccaneerimage Lifelink from Heliod, Sun-Crownedimage's ability before you start the loop.

Then you can activate the loop by attacking with the Glint-Horn Buccaneerimage if it is safe to do so or use Benthic Biomancerimage's ability if you have the mana for it and he hasn't adapted yet. 

 Let me know what you think. :)

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t1ntoretto
Last Updated: 08 Jun 2020
Created: 08 Jun 2020
17 75 0

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