Creature (23) | |||
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$0.67 | |||
$0.25€0.160.03 | |||
$0.35€0.290.01 | |||
$0.80€1.560.07 | |||
$0.50 | |||
$0.34€0.340.03 | |||
Instant, Sorcery, Enchantment, Artifact (14) | |||
$0.25€0.290.03 | |||
$1.51 | |||
$0.15€0.060.03 | |||
Land (23) | |||
3
Mountain
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$10.01 | ||
2
Forest
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$0.56€0.350.04 | ||
$5.12€4.231.68 | |||
$3.07 | |||
$34.79 | |||
$2.17€3.941.58 | |||
$3.630.12 | |||
$0.69 |
$5.99 | |||
2
Plummet
|
$0.14€0.020.03 | ||
$0.75€0.430.02 | |||
$0.18€0.130.03 | |||
$0.15€0.060.03 | |||
$2.00€1.530.04 | |||
$2.19€3.647.02 | |||
2
Strangle
|
$0.17€0.090.01 |
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Learn more Download For WindowsIt's been a long journey to build a competitive werewolf for the Standard format. I started playing werewolves in the Alchemy format using powerful cards, such as Rahilda, Wanted Cutthroat // Rahilda, Feral Outlaw. However, these cards are not available in Standard and your choices are somewhat more mediocre. After experimenting with lots of builds (something like 20), I finally settled on the list presented here.
You can reduce the number of legendary lands to one each, if you are afraid of drawing two of them. However, channel lands are useful in a werewolf deck, because they do not count as casting a spell. You can use a channel land during your turn and still get night on the following turn. So, it may be useful to include 2 copies of each channel land and channel the second copy instead of playing it as a land. The deck has 23 for lands, so if you draw all the legendary lands, the deck is still considered as a 21-land deck, which means that you will draw your third and fourth land with a reasonable chance.
The deck is a very fast aggro deck, which benefits greatly from the night. You usually want to play a werewolf on the second turn, and if the opponent does not play any cards on their turn, it will turn night. If you are able to get a Reckless Stormseeker // Storm-Charged Slasher out on turn three while there is night, the opponent goes easily down to 7 life. And if they are not able to remove your creatures on their turn, an additional Reckless Stormseeker // Storm-Charged Slasher or another creature will bring them down to -11 or so, and therefore if the opponent plays something like Union of the Third Path or gets 5–10 life from lifelink, it does not matter. And even if they play something like Sheoldred to block, the damage is still lethal.
Werewolves deal absurd amounts of damage during night, so getting night can be one win condition. It is not unheard of that werewolves deal 20 damage in a single turn, especially when you have several Kessig Naturalist // Lord of the Ulvenwalds out. This may come as a surprise to the opponent. Also, during night a Reckless Stormseeker // Storm-Charged Slasher is at least a 5/4 creature with haste and trample, which deals unreal amounts of damage for just 3 mana. Tovolar, Dire Overlord // Tovolar, the Midnight Scourge can also boost wolves and werewolves during night and give them trample, which may win you games.
The deck has all the best burn spells in the format: 4 Play with Fires and 4 Lightning Strikes. Additionally, Kumano Faces Kakkazan // Etching of Kumano and Thundering Raiju deal direct damage. This may help you to win games, when the opponent is low on life.
With the introduction of creatures like Phyrexian Obliterator, Phyrexian Vindicator, and Atraxa, Grand Unifier in Phyrexia: All Will Be One, it's important that you have some answers to these creatures. The deck sports 2 main deck copies of Pack's Betrayal, which can help you to finish the game, even if your opponent gets one of these creatures out. There are two additional copies of Pack's Betrayal in the sideboard. This card is also nice for the fact that it usually scrys for 2 when you use it, so you might be able to remove some lands or other cards unsuitable for the situation from the top of your deck.
There are now two copies of Pack's Betrayal in the deck, which is a great card against Phyrexian Obliterator, Phyrexian Vindicator, and Atraxa, Grand Unifier, not to mention that you usually get to scry for 2, when you use it. I removed one land and one Halana and Alena, Partners to make them fit to the deck. I think that this deck will do well with 23 lands.
Removed Halana and Alena, Partners in favor of 4th Thundering Raiju and 4th Tovolar, Dire Overlord // Tovolar, the Midnight Scourge.
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