Alchemy - Grand Tea-tons

24
12
22
32
12
0
16
Combo
TCGPlayer $71
Cardmarket €13
Cardhoarder 9 Tix
  • Deck contains 7 invalid cards for this format: Dina, Soul Steeper (STX), Roots of Wisdom (KHM), Branchloft Pathway (ZNR), Skyclave Cleric (ZNR), Bala Ged Recovery (ZNR), Darkbore Pathway (KHM), Brightclimb Pathway (ZNR)
Main 60 cards (18 distinct)
Instant, Sorcery, Enchantment, Artifact (12)
$0.15€0.050.03
$4.860.03
Creature (32)
$0.55€0.660.03
$0.35€0.270.03
$0.20€0.110.03
$0.25€0.160.03
$0.26€0.200.03
$0.50€0.420.02
$0.200.03
$3.10€3.200.02
Land (16)
$0.99€0.450.04
$0.150.01
$0.150.03
$2.36
$5.742.40
$3.240.09
Maybeboard 7 cards (7 distinct)
$0.24€0.130.03
$0.26€0.160.03
$1.88€0.820.01
$0.250.03
$18.243.11
$0.50€0.550.02

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

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Combo: Ascend from Avernusimage is a 5 mana win button in this deck, but the combo is technically using Dina, Soul Steeperimage and ETB healers like Impassioned Oratorimage, Lunarch Veteran // Luminous Phantomimage, and Prosperous Innkeeperimage to DOS your opponent with pings.

Avernus:  Notice that all creatures cost 2 or less.  This means that when you cast Avernus for X=2, every creature in your graveyard comes back.  If, say, 1 Dina, and 5 ETB healers come back, you'll be doing 25 damage to your opponent for a 5 mana spell.  Bala Ged Recoveryimage helps us find an Avernus.

Graveyard:  We try to make the best of what self-mill is available in Alchemy, attempting to lean on 2-cost creatures for mill, as they will also come back with avernus to increase ETB healing.  Circle of the Land Druidimage, and Undead Butlerimage are our best options, but we also include Roots of Wisdomimage even though it's not a creature, as it can help with land smoothing.

Weaknesses: 

  • Graveyard Hate / Exile:  You lose; just concede and grab a new game.
  • Counterspells:  If against control, you might want to slow-play your hand to gaurd against sweepers, until you have Avernus and 5 mana, then play a wide board to bait a sweep in hopes they don't have the mana to counter your next turn.
  • Instant-Speed Removal:  Hopefully your constant stream of pseudo threats will eat all thier instant speed removal before you play Avernus.  If not, then you'll have to wait until they are tapped-out.
  • Aggro: This deck can often out-heal mono-red aggro, but you might want to cast an early(non-winning) Avernus just to ensure that you do.  Most other aggro in the format have flying and/or trample, so you just have to hope they don't draw perfect and you do.

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cobaltbluedw
Last Updated: 16 Aug 2022
Created: 11 Aug 2022
86 65 0

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