Creature (22) | |||
---|---|---|---|
$50.31 | |||
$0.250.03 | |||
$0.50€0.410.02 | |||
$0.24€0.130.03 | |||
$4.02€3.020.02 | |||
$4.59€4.220.55 | |||
$1.75 | |||
$0.94€1.060.02 | |||
$0.59€0.320.02 | |||
Instant, Sorcery, Enchantment, Artifact (11) | |||
$0.28€0.230.03 | |||
$0.50€0.290.03 | |||
$0.34€0.380.03 | |||
$0.25€0.060.03 | |||
Land (27) | |||
$5.32€3.880.03 | |||
$5.732.40 | |||
9
Forest
|
$1.000.03 | ||
9
Swamp
|
$1.680.03 | ||
$3.41€3.472.03 | |||
$17.50€16.950.57 |
$0.59€0.320.02 |
$1.78€2.000.02 | |||
$4.00€4.550.06 | |||
$0.75€0.410.02 | |||
1
Wilt
|
$0.25€0.160.03 | ||
$0.30€0.160.02 |
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Learn more Download For WindowsAn updated Gyruda deck for Kaldheim. Focuses on 3 mana turn 4 plays, and 6 mana turn 4-5 plays. Has a spread of potential Gyruda hits, instead of focusing too hard on any one effect.
The traditional "ramp ramp GYRUDA" will sometimes get interrupted by the need for removal, but Binding can keep the ramp going anyway.
You ALWAYS want to have at least 1 ramp in hand, preferably Caryatid or Florahedrin. Mulligan if you don't have it.
The maybeboard has some options that didn't make the cut, or can be swapped in for alternate cards (like replacing Return to Nature with Wilt, exchanging graveyard exile for the option to cycle).
26 | 9 | 18 | 7 | 0 |
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0 | 0 | 1 | 0 | 0 |
Symbols | Percentage | Lands |
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