Historic - Foretold Eerie Ultimatum

32
29
17
12
24
0
24
Midrange
Main 60 cards (22 distinct)
Instant, Sorcery, Enchantment, Artifact (24)
$0.50€0.440.02
$0.20€0.070.03
$0.79€0.560.02
$0.60€0.430.02
$0.40€0.350.02
$5.31€6.150.02
$0.25€0.180.03
$0.50€0.350.02
$0.38€0.230.02
Creature (12)
$0.60€0.650.03
$0.30€0.160.02
$1.00€1.100.02
$0.60€0.380.02
Land (24)
$4.38€3.655.96
$11.62€9.840.19
$0.50€0.260.02
$0.41€0.230.03
$10.98€9.470.06
$18.99€14.8716.71
$12.05€9.770.12
$0.60€0.680.03
$0.48€0.220.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Basic Tactic: Get to midgame and revive everything you can with the Ultimatum. If you manage to do this, you probably have won the game. Archon of Suns Grace and Setessan Champion trigger on Enchantments that enter the battlefield, you don't have to cast them. That's what makes the Ultimatum so great. 

This deck is a work in progress and i recommend experimenting with it.

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Riskshocker
Last Updated: 14 Oct 2020
Created: 19 Apr 2020
337 514 0

Enter The Battlefield Prepared

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