Creature (20) | |||
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$0.40€0.240.02 | |||
$2.20€2.240.08 | |||
$0.25€0.210.02 | |||
$0.492.25 | |||
$3.520.11 | |||
$0.20 | |||
Instant, Sorcery, Enchantment, Artifact (19) | |||
$0.25€0.160.02 | |||
$0.15€0.080.03 | |||
$0.19€0.110.03 | |||
$0.26€0.190.03 | |||
$0.20€0.100.04 | |||
$0.20€0.080.03 | |||
Land (21) | |||
$6.507.09 | |||
7
Mountain
|
$0.990.03 | ||
6
Island
|
$0.840.03 | ||
$1.34 |
$0.200.04 |
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Learn more Download For WindowsThis deck is... Fun! Calamity + Quakebringer + Battle of Frost and Fire? But there is more to this deck than just 3 cards....
In general, you burn enemy creatures until you get Giants on the board; Calamity Bearer and Quakebringer work with each other, and overpower their defense. Usually Battle of Frost and Fire removes any stalemate you encounter. 'Saw it Coming' is saved for late-game counters.
Make sure you use the Glimpse the Cosmos all the time, every time.
Giant's Grasps are in the sideboard as a card that's just fun. I switch them in and out at times, just for fun (sometimes with the counterspells).
I avoided using lands that come into play tapped (although 4 scry lands would probably work well). You want to get Calamity's and Quakes in as soon as possible; Those and the saga are hard to deal with.
-- Grumpy ol' Jank Generator --
16 | 16 | 26 | 2 | 0 |
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