Planeswalker (2) | |||
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$4.74€6.340.72 | |||
Creature (16) | |||
$8.50€11.21 | |||
$0.76€0.900.65 | |||
$21.27€21.520.09 | |||
$0.25€0.240.03 | |||
Instant, Sorcery, Enchantment, Artifact (13) | |||
$0.71€1.650.03 | |||
$0.24€0.130.02 | |||
$0.56€1.07 | |||
$2.40€3.707.02 | |||
Other (3) | |||
$3.24€3.640.26 | |||
Land (26) | |||
7
Mountain
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$0.15 | ||
$2.38€4.041.58 | |||
$33.64€37.35 | |||
1
Swamp
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$0.16 | ||
$7.61€9.010.72 | |||
$2.42€2.330.64 | |||
$3.10€2.320.65 | |||
$5.58€6.141.21 |
$0.20€0.110.03 | |||
$7.61€6.171.70 | |||
$1.81€2.466.81 | |||
$0.50€0.380.03 | |||
$0.15€0.070.03 | |||
$1.35€1.975.85 |
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Learn more Download For WindowsVersion 2 of the deck released on 20 Nov 2023
This is a fun deck using Bonehoard Dracosaur from The Lost Caverns of Ixalan as a top-end creature. It has also Chandra, Dressed to Kill, which can be used to ramp to Dracosaur. Solphim, Mayhem Dominus is there to double all your damage spells as well as to flip Invasion of Tarkir // Defiant Thundermaw, as Solphim has 5 power. All spells in the deck are fully or partly red, including Molten Collapse and Bloodtithe Harvester, which means that they can be cast using Chandra.
This is my own brew.
The idea of the deck is to play some early threats as well as to remove whatever early creatures your opponent might have. On turn 3, you can play Chandra, Dressed to Kill and ramp up to Bonehoard Dracosaur on turn 4. If that fails, you can play two 2-mana spells on turn 4.
You have also a possibility to go for Solphim, Mayhem Dominus on turn 4 and then burn your opponent to death with direct damage spells. You can also give Solphim indestructibility, which shields him against damage and destroy effects, such as Go for the Throat. Solphim can also be used to flip Invasion of Tarkir // Defiant Thundermaw in a single attack.
You can play Bloodthirsty Adversary with 5 mana to recurse one of the 13 instant and sorcery spells. It's also a realistic possibility to play Bloodthirsty Adversary with 8 mana, since Dracosaur gives treasure tokens and Chandra can help in ramping.
Brotherhood's End is used as a sweeper in the deck. It can destroy either creatures and planeswalkers or artifacts, making it very dangerous against several decks. For example, it can be used to destroy 3/3 creature tokens from Herd Migration.
There are four copies of Cavern of Souls in the deck. If you get one in the early game, you probably want to play it on "Vampire", to make Bloodthirsty Adversary and Bloodtithe Harvester uncounterable. In the end game, you probably want to set it to "Dragon", "Dinosaur", or "Phyrexian", depending on what creatures you have in your hand.
Chandra, Dressed to Kill is also a great card drawing engine, since all spells in the deck are fully or partially red.
Molten Collapse can be used to destroy a creature or a planeswalker, or a 1-mana non-creature artifact, such as The Millennium Calendar.
Bonehoard Dracosaur is a dragon, so it boosts the damage of Invasion of Tarkir. Also, Bonehoard Dracosaur triggers the attack ability of Defiant Thundermaw. Because Bonehoard Dracosaur has 5 power, it can flip Invasion of Tarkir in a single attack.
Solphim doubles the damage of Brotherhood's End, but only for the opponent and their creatures. This means that you can cast Brotherhood's End while Solphim is out and it will deal 3 damage to Solphim and 6 damage to the opponent's creatures. This probably destroys all of your opponent's creatures while leaving Solphim alive.
Solphim doubles the effect of damage spells, making them very dangerous. For example, Lightning Strike deals 6 damage and Invasion of Tarkir can deal up to 12 damage.
Solphim also doubles the damage caused by the attacking ability of Defiant Thundermaw.
Because Parasitic Grasp deals damage, its damage is doubled by Solphim. However, life gain remains the same.
Hand smoothing in the ranked queue takes the best of 2 different starting hands (of 2 different deck shuffles).
Hand smoothing in the play queue takes the best of 3 different starting hands (of 3 different deck shuffles).
Probabilities are for on the play / on the draw.
These probabilities are counted as Cavern of Souls providing colorless mana. However, in practice, it often provides colored mana, wherefore the real probabilities can be much higher.
20 Nov 2023
Building decks and playing Magic.
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