Arena Standard - Rakdos Dracosaur Domination v2 (LCI)

8
47
16
13
2
26
Aggro
Midrange
  • Deck contains 9 invalid cards for this format: Chandra, Dressed to Kill (VOW), Sokenzan, Crucible of Defiance (NEO), Play with Fire (MID), Bloodthirsty Adversary (MID), Takenuma, Abandoned Mire (NEO), Haunted Ridge (MID), Bloodtithe Harvester (VOW), Unlicensed Hearse (SNC), Parasitic Grasp (VOW)
Main 60 cards (18 distinct)
Planeswalker (2)
$4.74€6.340.72
Creature (16)
$8.50€11.21
$0.76€0.900.65
$21.27€21.520.09
$0.25€0.240.03
Instant, Sorcery, Enchantment, Artifact (13)
$0.71€1.650.03
$0.24€0.130.02
$0.56€1.07
$2.40€3.707.02
Other (3)
$3.24€3.640.26
Land (26)
$0.15
$2.38€4.041.58
$33.64€37.35
$0.16
$7.61€9.010.72
$2.42€2.330.64
$3.10€2.320.65
$5.58€6.141.21
Side 15 cards (6 distinct)
$0.20€0.110.03
$7.61€6.171.70
$1.81€2.466.81
$0.50€0.380.03
$0.15€0.070.03
$1.35€1.975.85

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Roar from the Caverns of Ixalan!!!

Version 2 of the deck released on 20 Nov 2023

image image image image

Introduction

This is a fun deck using Bonehoard Dracosaurimage from The Lost Caverns of Ixalan as a top-end creature. It has also Chandra, Dressed to Killimage, which can be used to ramp to Dracosaur. Solphim, Mayhem Dominusimage is there to double all your damage spells as well as to flip Invasion of Tarkir // Defiant Thundermawimage, as Solphim has 5 power. All spells in the deck are fully or partly red, including Molten Collapseimage and Bloodtithe Harvesterimage, which means that they can be cast using Chandra.

Format

  • The deck is for the Standard format with The Lost Caverns of Ixalan being the last legal set.
  • The deck is probably Tier 1.5 or Tier 2 caliber.
  • The deck can be played in both Bo1 and Bo3.

Source

This is my own brew.

Strategy

Main Principles

The idea of the deck is to play some early threats as well as to remove whatever early creatures your opponent might have. On turn 3, you can play Chandra, Dressed to Killimage and ramp up to Bonehoard Dracosaurimage on turn 4. If that fails, you can play two 2-mana spells on turn 4.

You have also a possibility to go for Solphim, Mayhem Dominusimage on turn 4 and then burn your opponent to death with direct damage spells. You can also give Solphim indestructibility, which shields him against damage and destroy effects, such as Go for the Throatimage. Solphim can also be used to flip Invasion of Tarkir // Defiant Thundermawimage in a single attack.

Single Card Strategies

Bloodthirsty Adversary

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You can play Bloodthirsty Adversaryimage with 5 mana to recurse one of the 13 instant and sorcery spells. It's also a realistic possibility to play Bloodthirsty Adversary with 8 mana, since Dracosaur gives treasure tokens and Chandra can help in ramping.

Brotherhood's End

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Brotherhood's End is used as a sweeper in the deck. It can destroy either creatures and planeswalkers or artifacts, making it very dangerous against several decks. For example, it can be used to destroy 3/3 creature tokens from Herd Migrationimage.

Cavern of Souls

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There are four copies of Cavern of Souls in the deck. If you get one in the early game, you probably want to play it on "Vampire", to make Bloodthirsty Adversaryimage and Bloodtithe Harvesterimage uncounterable. In the end game, you probably want to set it to "Dragon", "Dinosaur", or "Phyrexian", depending on what creatures you have in your hand.

Chandra, Dressed to Kill

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Chandra, Dressed to Kill is also a great card drawing engine, since all spells in the deck are fully or partially red.

Molten Collapse

image

Molten Collapse can be used to destroy a creature or a planeswalker, or a 1-mana non-creature artifact, such as The Millennium Calendarimage.

Main Deck Synergies

Bonehoard Dracosaur, Invasion of Tarkir, and Defiant Thundermaw

image image image

Bonehoard Dracosaur is a dragon, so it boosts the damage of Invasion of Tarkir. Also, Bonehoard Dracosaur triggers the attack ability of Defiant Thundermaw. Because Bonehoard Dracosaur has 5 power, it can flip Invasion of Tarkir in a single attack.

Solphim, Mayhem Dominus and Brotherhood's End

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Solphim doubles the damage of Brotherhood's End, but only for the opponent and their creatures. This means that you can cast Brotherhood's End while Solphim is out and it will deal 3 damage to Solphim and 6 damage to the opponent's creatures. This probably destroys all of your opponent's creatures while leaving Solphim alive.

Solphim, Mayhem Dominus and Damage Spells

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Solphim doubles the effect of damage spells, making them very dangerous. For example, Lightning Strike deals 6 damage and Invasion of Tarkir can deal up to 12 damage.

Solphim, Mayhem Dominus and Defiant Thundermaw

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Solphim also doubles the damage caused by the attacking ability of Defiant Thundermaw.

Sideboarding

Sideboard Synergies

Parasitic Grasp and Solphim, Mayhem Dominus

image image

Because Parasitic Grasp deals damage, its damage is doubled by Solphim. However, life gain remains the same.

Mana Base Statistics

  • Total of 26 lands
  • 20 lands produce red mana
  • 14 lands produce black mana
  • 4 lands produce colorless mana (and possibly colored mana)

Starting Hand Probabilities

Bo3 (No Hand Smoothing)

  • At least two lands: 89.55 %
  • 2–5 lands: 87.36 %
  • At least 1 red mana: 95.17 %
  • At least 2 red mana: 75.30 %
  • At least 1 black mana: 86.14 %

Bo1 (Hand Smoothing)

Ranked Queue (Best of 2 Hands)

Hand smoothing in the ranked queue takes the best of 2 different starting hands (of 2 different deck shuffles).

  • 2–5 lands: 98.40 % (approximately)
Play Queue (Best of 3 Hands)

Hand smoothing in the play queue takes the best of 3 different starting hands (of 3 different deck shuffles).

  • 2–5 lands: 99.80 % (approximately)

Land Probabilities

Probabilities are for on the play / on the draw.

Land Count

With 2-Land Starting Hand
  • At least 3 lands by turn 3: 70.54 % / 84.40 %
  • At least 4 lands by turn 4: 42.81 % / 61.94 %
  • At least 5 lands by turn 5: 23.67 % / 40.86 %
With 3-Land Starting Hand
  • At least 4 lands by turn 4: 82.67 % / 90.64 %
  • At least 5 lands by turn 5: 58.75 % / 73.07 %
With 4-Land Starting Hand
  • At least 5 lands by turn 5: 89.26 % / 94.08 %
With Any Starting Hand
  • At least 3 lands by turn 3: 84.63 % / 90.19 %
  • At least 4 lands by turn 4: 71.64 % / 80.17 %
  • At least 5 lands by turn 5: 56.71 % / 67.24 %

Color Count

These probabilities are counted as Cavern of Soulsimage providing colorless mana. However, in practice, it often provides colored mana, wherefore the real probabilities can be much higher.

With 1-Red-Mana Starting Hand
  • At least 2 red mana by turn 3: 56.82 % / 72.06 %
With 0-Black-Mana Starting Hand
  • At least 1 black mana by turn 2: 26.42 % / 46.23 %
  • At least 1 black mana by turn 3: 46.23 % / 60.99 %
  • At least 1 black mana by turn 4: 60.99 % / 71.91 %
With Any Starting Hand
  • At least 2 red mana by turn 3: 87.75 % / 91.62 %
  • At least 1 black mana by turn 2: 89.80 % / 92.55 %
  • At least 1 black mana by turn 3: 92.55 % / 94.59 %
  • At least 1 black mana by turn 4: 94.59 % / 96.11 %
  • At least 2 black mana by turn 3: 67.84 % / 74.14 %
  • At least 2 black mana by turn 4: 74.14 % / 79.45 %

Change Log

Version 2: Feel the Power of Brotherhood's End!

20 Nov 2023

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Main Deck

Sideboard


About Tommi

Building decks and playing Magic.

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Tommi
Last Updated: 28 Dec 2023
Created: 15 Nov 2023
930 122 0

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