Standard - Divine Dance (Updated)

30
18
16
0
30
6
24
Combo
Jank
  • Deck contains 9 invalid cards for this format: Sacred Foundry (GRN), Steam Vents (GRN), Divine Visitation (GRN), Hallowed Fountain (RNA), Saheeli, Sublime Artificer (WAR), Fires of Invention (ELD), Teferi, Time Raveler (WAR), Devout Decree (M20), Aether Gust (M20)
Main 60 cards (22 distinct)
Instant, Sorcery, Enchantment, Artifact (30)
$0.35€0.150.02
$0.55€0.540.02
$5.44€4.890.02
$0.63€0.370.02
$0.20€0.120.03
$0.20€0.130.03
$0.35€0.180.02
$0.20€0.100.03
$7.33€6.590.03
Planeswalker (6)
$0.32€0.200.03
$0.99€0.700.02
Land (24)
$0.46€0.440.02
$0.55€0.660.02
$8.87€9.480.17
$17.99€15.040.76
$12.75€12.230.96
$0.150.03
$0.20€0.120.03
$1.85€0.620.03
$0.43€0.220.02
$0.30€0.210.02
$0.35€0.280.02
Side 15 cards (6 distinct)
$0.63€0.370.02
$0.20€0.180.03
$0.48€0.430.18
$0.35€0.180.02
$0.29€0.260.04
$4.00€5.675.39

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Description

Hey all

Mainboard:


Our plan is to get Fires of Inventionimage down as early as possible preferably with a outlaw's merriment immediately after. 

If we get lucky we can then play Divine Visitationimage and start generating Serra Angelimages every turn! So basically, with that being

said we are looking for these cards using Omen of the Seaimage or Golden Eggimage so we can start doing the thing.

This is why we play Shatter the Skyimage and Banishing Lightimages in our mainboard because it's very likely it will be some time 

until we are firing on all cylinders. The 2 Dance of the Manseimage are in the main because we will be able to fire them off 

basically whenever we find them, and it will help us stay in the game assuming we run into control game 1 or some kind of 

mainboard enchantment removal gets the best of us. This deck can be very resiliant to removal sans exiling our graveyard. 

Imagine opponent smiling as they Planar Cleansingimage you or Heliod's Interventionimage and the next turn you cast Dance of the Manseimage 

to bring back 6 of your best cards including banishing lights, outlaw's merriment, and divine interventions. Very rarely are we going to 

bring out our new addition to the deck Kiora Bests the Sea Godimage but it can definitely happen. The ability to bring this enchantment

back from the grave is very scary. I will say that it doesn't interact favorably with Divine Visitationimage but I mean, if we have a 

divine visitation and kiora bests the sea god down, we're probably already winning without the 8/8 hexproof we would have gotten, right?

Elspeth, Sun's Nemesisimage is here to get some sneaky damage in with our 1/1's we've produced or to -2 and give us two Serra Angelimages.

She does nonbo with dance but in game 1 it can be beneficial choosing between focusing on dance or elspeth. 


Sideboard:


Teferi, Time Ravelerimage this card is self explanatory for the most part, though I will say that I didn't add it to the mainbaord because it's

not contributing to what this deck is aiming to do in game 1, getting the opponents life total to zero.

Devout Decreeimage great against monoblack, and jund, mono red

Aether Gustimage takes care of Nissas for us, helps with mono red and their embercleaves

Shatter the Skyimage extra threat protection

Mystical Disputeimage here for the same reason teferi is, I would probably cut fires of invention while putting these 6 cards in. the other 2 

being removed are of course your choice and situational.

 


About Muushy

Decks from jank to rank.

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Muushy
Last Updated: 06 Feb 2020
Created: 16 Jan 2020
2235 289 0

Enter The Battlefield Prepared

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