Creature (28) | |||
---|---|---|---|
$0.60€0.450.02 | |||
$0.18€0.110.04 | |||
$0.610.02 | |||
$0.40€0.360.03 | |||
$1.20€0.27 | |||
$9.26€7.423.25 | |||
$1.65€2.870.02 | |||
Instant, Sorcery, Enchantment, Artifact (12) | |||
$0.15€0.11 | |||
$0.200.03 | |||
$1.00€1.390.33 | |||
$6.31€2.51 | |||
$1.12 | |||
Land (20) | |||
$43.94€36.425.43 | |||
3
Island
|
$0.15 | ||
$6.78€3.630.06 | |||
$0.18€0.12 | |||
$7.60€6.16 | |||
3
Plains
|
$0.15 |
$0.25€0.310.01 | |||
$0.25€0.150.03 | |||
$5.39 | |||
$1.00€1.390.33 | |||
$6.31€2.51 | |||
3
Dusk
|
$0.35€0.32 |
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Learn more Download For WindowsWarning! So this build only exists because of clicking the button twice, but I don't feel like deleting it so let's propose a more against the odds way of helping Fish surive the crazy amount of removal that's out there: using all the weird white renimator things that for some reason exist on a curve of 3! Undying fish that will waste their removal, learn what their weaknesses are and adapt. >.> Almost Phyrexian in it's simplicity and duplicity.
However this is untested and I have no alt on Arena with enough wild cards to test this theory so if you play it let me know how it went there for sure! If you take it to locals and do well I also wouldn't hate hearing some stuff there.
17 | 7 | 32 | 4 | 0 |
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6 | 2 | 12 | 0 | 0 |
Symbols | Percentage | Lands |
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