Instant, Sorcery, Enchantment, Artifact (26) | |||
---|---|---|---|
$6.990.09 | |||
$1.28 | |||
$0.20€0.140.03 | |||
3
Sunfall
|
$7.500.55 | ||
$0.45 | |||
4
Get Lost
|
$6.01 | ||
4
Impulse
|
$0.20€0.110.02 | ||
2
Abrade
|
$0.24€0.09 | ||
$2.040.02 | |||
Planeswalker (6) | |||
$37.86 | |||
$0.90 | |||
$0.95 | |||
Creature (2) | |||
$3.520.15 | |||
Land (26) | |||
$2.30 | |||
$5.92 | |||
$7.22 | |||
$24.96 | |||
$3.28 | |||
$2.950.09 | |||
$1.50 | |||
$4.20 | |||
$2.50 | |||
$7.00 | |||
$7.00€7.900.81 |
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Learn more Download For WindowsToday I show off probably the worst way to play Warleader's Call by playing it as jeskai superfriends card. Basically I made a creatureless war deck (ignoring the two Monastery Mentors). The plan is to control the board and survive until we can stick a planeswalker using sweepers. The planeswalkers and our White Sun's Twilight can make a bunch of tokens which get pumped by Warleader's Call and cause our opponent to damage. We never need to swing in with our creatures thanks to the direct damage offered from Warleader's Call and we can instead use them to defend our walkers if needed.
Want more MTGA action? Check out my YouTube channel McFluffy52 for more! Have a question or feedback? Let me know in the comments there!
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