Arena Standard - Competitive Mass Manipulation Deck

33
28
14
14
6
26
Control
  • Deck contains 5 invalid cards for this format: Entrancing Melody (XLN), Hinterland Harbor (DOM), Llanowar Elves (DOM), Vivien Reid (M19), Carnage Tyrant (XLN)
Main 60 cards (15 distinct)
Creature (14)
$0.25€0.190.03
$1.12€1.460.06
$2.00€1.310.02
$0.42€0.320.03
Planeswalker (6)
$1.29€1.050.02
$1.33€0.850.02
$3.36€2.290.02
Instant, Sorcery, Enchantment, Artifact (14)
$0.25€0.150.03
$0.30€0.210.03
$0.35€0.240.02
$0.69€0.480.02
Land (26)
$1.24€0.940.02
$0.75€0.130.03
$1.05€0.110.03
$16.49€15.350.17
Side 15 cards (6 distinct)
$0.27€0.130.02
$0.25€0.160.03
$2.95€1.840.02
$3.69€4.560.14
$0.24€0.110.03
$0.25€0.140.03
Maybeboard 1 cards (1 distinct)
$0.25€0.100.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Credit to reddit user aarongertler for making the original deck, link here https://www.reddit.com/r/spikes/comments/bnolz1/standard_five_days_at_mythic_1_with_ug_mass/

Changes I made to the deck were mostly the number of each card in the deck, opting for a heavy mana ramp base as most of the games I faced were agaisnt aggro/mid range. Losing to a esper midrange/aggro deck for the most part and 1 other deck similar to that. Otherwise steam rolled to diamond.

The main combo is to use nissa's ability to tap for mana twice. Tap land your using (preferably forest) then use nissa's +1 to tap it again for a grand total of 4 mana off 1 forest. Use that mana for a massive hydriod krasis or the main win condition mass manipulation for the game win. This is surprisingly easy to do. But agaisnt control it might be harder.

 

Downsides: Nissa's animate land ability is the only win conditon aside from krasis if your opponent does'nt play enough permanents. Also expect lands to be destroyed but nisaa's passive should make up for that, also the mass amount of dorks.

Agaisnt control which i did not face much to be transparent always wait for them to get greedy then use mass m. Though agaisnt thought erase your only hope may be krasis and applying pressure.

Upsides: Ton of fun to play as who dosen't like stealing stuff.

Very easy to go off.

Unlike most of my jank decks I highly suggest this one as it's both fun and very powerful!

 

 

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Jsnowgaming
Last Updated: 13 May 2019
Created: 13 May 2019
1541 279 0

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