Historic - cannonheads demons.

6
4
48
10
27
9
0
24
Main 60 cards (22 distinct)
Creature (27)
$0.25€0.240.03
$0.54€0.630.02
$0.59€0.320.02
$0.50€0.410.02
$0.81€0.980.02
$0.50
$1.00€0.920.06
$4.80€4.410.02
$1.75
$0.15€0.060.03
$0.60€0.670.02
Instant, Sorcery, Enchantment, Artifact (9)
$6.10€2.760.02
$18.223.11
$0.25€0.130.02
$0.45€0.270.02
Land (24)
$0.500.03
$0.500.03
$0.37€0.240.03
$5.66€5.771.21
$0.69€0.420.03
$0.71
$3.41€3.472.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

This deck is pretty straightforward. It's gotta curve of demons and 26 lands! You'll also see some card draw and some recursion. The plan is: play demons, get some card advantage, get the contract down and win. You can ramp to some of the bigger demons or to agadeems or the contract with dream devourer, chuck cards and get them back with raider and lurrus, swing in with your creatures for a sometimes 3 or 4 cards with the bloodsky massacre. Search for missing peices, ect. There's even a sneaky way to win with faceless haven, but your probably gonna  wanna put a stop on your upkeep. 

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cannonheads
Last Updated: 24 Nov 2021
Created: 22 Nov 2021
101 314 0

Enter The Battlefield Prepared

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Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
19 6 31 4 0
0 0 0 0 0
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