Arena Standard - Bo1 Dimir Control - Top150 Mythic 69% WR

24
26
3
30
3
24
Control
  • Deck contains 20 invalid cards for this format: Extinction Event (IKO), Clearwater Pathway (ZNR), Castle Locthwain (ELD), Thassa's Intervention (THB), Ashiok, Nightmare Muse (THB), Lochmere Serpent (ELD), Shark Typhoon (IKO), Murderous Rider (ELD), Heartless Act (IKO), Bloodchief's Thirst (ZNR), Mazemind Tome (M21), Shadows' Verdict (ZNR), Neutralize (IKO), Sea Gate Restoration (ZNR), Hagra Mauling (ZNR), Ugin, the Spirit Dragon (M21), Temple of Deceit (THB), Crawling Barrens (ZNR), Cling to Dust (THB), Zagoth Triome (IKO)
Main 60 cards (22 distinct)
Instant, Sorcery, Enchantment, Artifact (30)
$1.00€1.191.47
$0.45€0.190.02
$6.01€7.341.33
$0.25€0.250.03
$0.25€0.160.03
$0.39€0.380.17
$0.250.02
$0.25€0.130.03
$28.164.22
$0.990.02
$0.30€0.220.03
Planeswalker (3)
$3.20€3.130.02
$29.73
Creature (3)
$0.35€0.200.02
$0.940.13
Land (24)
$5.982.19
$4.38€3.636.23
$0.750.03
$0.970.03
$0.45€0.260.02
$0.40€0.360.02
$24.08€16.900.84

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

How to Pilot:

The most important thing is trying to identify what your wincon is as early as possible and play the entire game structured to that, even if it feels like you're wasting resources on the way. There are some natural wincons in the deck: Ashiok, Ugin, Crawling Barrens, Lochmere Serpent, Shark Typhoon; other times its just pure board control and denial. Often I'll bait removal and counterspells with the wincons I don't plan on using to try to better protect the one I actually plan on winning with.

Aggro Decks:

Against aggro often your wincon is just putting them into a top deck mode while losing as little life as possible. Due to this I'll often try to get an early Tome down and only scry with it. Making sure to either hit a needed land drop or scry everything to the bottom that isn't removal or a sweeper. Be willing to cycle Neutralize early in preference for land or removal unless you have a good read on the Henge or Embercleave.

Against Rogues:

Most important thing, don't worry about getting milled. Its going to happen and you just have to deal with it. Focus on graveyard hate (Lochmere Serpent and Cling to Dust) and Shadows Verdict/Extinction Event.

For the Lurrus version the goal is to stop their recursion, they don't actually have a lot of threats on the board and rarely can do lethal damage. Keep their graveyard clean of creatures and Cling To Dust your own graveyard every available chance to turn off their graveyard buffs. Very often you win this matchup with less than 10 cards in your deck.

The tempo version you're just going treat like any aggro list and keep removing threats until you can stabilize.

Against Yorion:

Selesnya and Orzhov. In these matchups I play nothing to the board. Their decks are focused on getting value when interacting with it (Doom Foretold, Wicked Wolf, Skyclave Apparition, Elspeth Conquers Death). If they have no natural targets it often forces missplays and gunks up their hand. Ugin is your most valuable resource here. Try to save it for the most backbreaking moment.

Azorius and Esper. By far the toughest matchup. They never stop drawing and feature more recursion and blinking than other decks. The one weakness is that a lot of their cards don't produce threats. So you can either win the long game (yes I've decked them even with 80 cards) or sometimes find a window where you land a wincon and have multiple counterspells to protect it and just win from there. You're typically in for 20+ minute games here and with 'at best' a 50% winrate you may just want to scoop in Bo1 ladder.

 

Original Post:

Mythic Proof and Deck Stats

Updated 10/23/2020:

- more focused on removal to account for increased frequency of mono red and various rogues builds at high mythic.

Rank and Stats as of 10/23

 

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s4uce
Last Updated: 24 Oct 2020
Created: 16 Oct 2020
1935 637 0

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