Instant, Sorcery, Enchantment, Artifact (26) | |||
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$0.56€0.550.02 | |||
$0.35€0.230.02 | |||
$0.20€0.110.03 | |||
$0.75 | |||
$0.25€0.100.03 | |||
$0.25€0.200.03 | |||
$0.74€0.660.02 | |||
$1.82€1.010.02 | |||
Creature (10) | |||
$0.49€0.280.02 | |||
$0.300.02 | |||
$4.008.86 | |||
Land (24) | |||
$0.47€0.480.02 | |||
3
Mountain
|
$0.77 | ||
$14.49€12.961.27 | |||
$7.97 | |||
4
Island
|
$0.50 | ||
5
Plains
|
$0.40 |
$0.40€0.500.04 | |||
$1.67€0.690.02 | |||
$1.82€1.010.02 | |||
$0.20€0.150.03 | |||
$0.24€0.170.03 | |||
$0.50 | |||
$0.75 | |||
$0.37€0.380.02 | |||
$0.74€0.660.02 | |||
$0.40€0.220.02 | |||
$1.09€0.820.02 | |||
$0.75€0.730.02 | |||
$24.00 |
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Learn more Download For WindowsThis deck is designed to keep you alive and the board clear in the early game. Outlaw's Merriment is the primary win condition which works well with Harmonious Archon. Late game don't be afraid to Shatter the Sky. Outlaw's Merriment and Castle Ardenvale will replenish your side of the field. The sideboard is there for Fae of Wishes to grab you something you need in a pinch. The sideboard should be ever changing with the current meta. The deck primarily struggles against mono-red and cycling. If you don't have the correct hand, those decks can outpace you. If you can keep mono red's early beats not too severe, then you'll have no issues winning the long game. Against cycling you need to keep their few played creatures off the board, keep your health up, and get to a Fae of Wishes to get a Tormod's Crypt. Other than that, the deck is just fun as it acts as a control deck early, begins setting up in mid, then agroes late game.
16 | 8 | 25 | 11 | 0 |
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0 | 4 | 9 | 2 | 0 |
Symbols | Percentage | Lands |
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