Arena Standard - Bant Fence Fountain

35
15
4
7
25
4
24
Combo
Jank
Main 60 cards (21 distinct)
Instant, Sorcery, Enchantment, Artifact (25)
$5.92
$3.05
$0.25€0.190.01
$0.28
$6.48€5.641.68
$0.30€0.190.03
$0.25€0.160.03
$0.50
$0.20€0.140.03
Creature (7)
$0.25
$0.20€0.080.03
Planeswalker (4)
Land (24)
$2.120.19
$4.070.39
$3.010.14
$3.66€4.330.18
$9.97€6.422.91
$5.88
$5.68
$12.24
$4.68

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Today we are exploring a combo with Scheming Fenceimage, Halo Fountainimage, and Cradle Clearcutterimage/Deathbloom Ritualistimage. If we can get these three cards onto the battlefield we can generate near infinite mana, draw our deck, and win the game on the spot. The combo uses Scheming Fenceimage targeting our Halo Fountainimage to basically turn it into a creature. Then using the Fence Fountain with large mana producing creature we can repeatedly use the second ability on Halo Fountainimage (the fence version) to draw cards and generate mana. With enough mana generated we can use the first ability on Halo Fountainimage (the fence version) to untap itself repeatedly to create a total of 15 creatures on the board. Then from your hand you can cast the Mindlink Mechimage or another card that will allow you to tap all your creatures, and then tap all you creatures. The lastly we win with Halo Fountainimage's last ability targeting our Fence Fountain and 14 other creatures to win the game. Just make sure to leave yourself 5 mana to untap with the last ability.

This combo is very janky and hard to get off so let me know if you have any suggestions on how to improve it! We did not get off the combo in an actual match so skip to the bots game demonstration if you want to see it in action. Sorry about that :(


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McFluffy52
Last Updated: 22 Mar 2023
Created: 22 Mar 2023
94 23 0

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