Instant, Sorcery, Enchantment, Artifact (31) | |||
---|---|---|---|
$3.16€2.130.02 | |||
$3.51€1.450.02 | |||
$0.20€0.070.03 | |||
3
Cast Out
|
$0.24€0.150.03 | ||
$0.24€0.150.03 | |||
$2.60€2.270.02 | |||
$0.18€0.130.03 | |||
$0.24€0.110.03 | |||
1
Negate
|
$0.25€0.140.03 | ||
4
Cancel
|
$0.15€0.090.05 | ||
$0.68€0.370.03 | |||
$0.15€0.090.04 | |||
Planeswalker (3) | |||
$10.00€14.080.17 | |||
$2.02€1.280.02 | |||
Land (26) | |||
$0.30€0.190.03 | |||
8
Plains
|
$0.18€0.140.04 | ||
6
Island
|
$0.19€0.050.03 | ||
$0.33€0.200.03 | |||
$0.50€0.360.02 | |||
$1.10€1.160.02 |
$0.35€0.220.02 | |||
$6.95€6.080.02 | |||
$4.70€3.520.02 | |||
$1.35€0.710.02 | |||
$0.27€0.110.02 | |||
$0.25€0.100.03 | |||
$0.79€0.530.02 | |||
$0.25€0.110.03 | |||
$0.99€0.630.02 | |||
$0.35€0.180.02 | |||
$0.68€0.370.03 | |||
1
Commit
|
$0.51€0.360.02 | ||
$0.49€0.290.02 | |||
1
Censor
|
$0.25€0.190.03 | ||
1
Opt
|
$0.25€0.110.03 | ||
$0.15€0.090.04 | |||
1
Negate
|
$0.25€0.140.03 | ||
$0.58€0.460.02 | |||
$2.81€1.330.02 | |||
$0.30€0.140.02 | |||
$3.51€1.450.02 | |||
1
Cancel
|
$0.15€0.090.05 | ||
$0.25€0.210.03 | |||
$0.67€0.500.02 | |||
$0.33€0.200.03 | |||
$0.20€0.050.03 | |||
$0.44€0.270.02 | |||
$10.00€14.080.17 | |||
$4.26€4.630.06 | |||
$2.02€1.280.02 |
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Learn more Download For WindowsPlayed 7:0 with my last iteration. I am beginning to master this draw go thing^^
I'm currently trying to get the perfect counter spell/interaction package to have an answer against everything while beeing flexible with my draws and choices throughout the game.
If Syncopate would have fixed CMC like 2-3 maybe UW/UB or 1UU it would be so broken.
While Syncopate is a powerhouse when played for CMC 2 against graveyard pest, I found that 4 was too much because you don't want to spend 5 Mana plus on a counter lategame when you need to hold up mana for other stuff like drawing cards or double protection.
I see it as a tech choice against Earthshaker Khenra and Champion of Wits. I guess 2-3 is the right count as you have more efficient stuff like Essence Scatter and Negate with real CMC 2.
Supreme Will is a solid midgame engine to lategame finisher card and can get you out of situations for the least mana of all your instant speed drawing options:
Arch of Orazca = 6 Lands, 1 card deep random, once each enemy end step
Hieroglyphic Illumination = 4 Lands, 2 cards deep random
Azcanta, the Sunken Ruin = 4 Lands, 4 cards deep, pick 1, once each enemy end step
SUPREME WILL = 3 Lands, 4 cards deep, pick 1 + counter option
I guess we want 4 of those.
I mostly think about the Essence Scatter, Negate and Cancel (Cancel #5-8??) split.
Commit // Memory is also a strong option.
I would tend to 3-4 Essence Scatter in Aggro Meta but since there are many people playing their loved planeswalker mystics, search for azcanta and other noncreature shenanigans, I play 2 Negate, 4 Cast Out and hope I get their Turn 2 pest with Syncopate.
Manabase wise I want to try a version with more basics so we get our UU turn 3 and WW turn 4 with the most consistency.
With 16 copies of lands that produce U (blue Mana) you get this probability:
Turn 3 (9 Cards drawn on the play)
We want 2 or more copies of target one color.
P (X>=2) > 75%
Turn 4 or Turn 3 on the draw we get P (X>=2) > 80% [10 Cards drawn]
Turn 4 on the draw: P (X>=2) > 85% [11 Cards drawn]
http://stattrek.com/online-calculator/hypergeometric.aspx
I'm not too sure about Ipnu Rivulet, Memorial to Genius and Scavenger Grounds.
I consider cutting Ipnu to 1 as we only need it late and I tend to draw a lot.
Memorial to Genius sucks in the way that it's tapped and we can often get better carddraw engine without sacrificing our protection mana.
Scavenger Grounds is for sure a good card against Scarab and Embalm/Eternalize but I'm not using it too often since I lose mana in the trade and I exile their stuff anyway with Syncopate and Settle the Wreckage. Maybe I would be better off by just playing more Field of Ruins or Basics.
Field of Ruin is a beast and I consider 3 but take 2 for colors.
Arch of Orazca gets activated with itself plus 5 lands and 4 copies of:
- Search for Azcanta
- Seal Away
- Cast Out
- Teferi, Hero of Dominaria
But with the cutting of a Cast Out and no other permanents like Gideon, Treasure Map and Karn, Scion of Urza I found that we either not activate it, we have better efficiency on other draw spells (so win more) or we dont see our UU t3, WW t4. And it draws a lot of hate in form of Field of Ruin, it covers our Azcanta but meh...
I will try without Arch and feel good about my Manabase's Consistency I guess.
Rest of the deck is pretty straight forward, I just shaved some Hieroglyphic Illumination and Cast Out. Could play 4 in some kind of split.
Sometimes I member some softlocks with Ixalan's Binding but then I realize that Cast Out is better.
Please leave a comment what you think of this guide and check out my Twitch if you want to troll me in live stream.
11 | 15 | 17 | 3 | 0 |
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0 | 0 | 0 | 0 | 0 |
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