Standard - Azorius Approach [Rank: Master, 7:0 QC]

21
25
0
31
3
26
TCGPlayer $60
Cardmarket €55
Cardhoarder 2 Tix
  • Deck contains 14 invalid cards for this format: Settle the Wreckage (XLN), Glacial Fortress (XLN), Search for Azcanta // Azcanta, the Sunken Ruin (XLN), Ipnu Rivulet (HOU), Supreme Will (HOU), Hieroglyphic Illumination (AKH), Pull from Tomorrow (AKH), Gideon of the Trials (AKH), Approach of the Second Sun (AKH), Cast Out (AKH), Irrigated Farmland (AKH), Teferi, Hero of Dominaria (DOM), Syncopate (DOM), Seal Away (DOM)
Main 60 cards (20 distinct)
Instant, Sorcery, Enchantment, Artifact (31)
$3.16€2.130.02
$3.51€1.450.02
$0.20€0.070.03
$0.24€0.150.03
$0.24€0.150.03
$2.60€2.270.02
$0.18€0.130.03
$0.24€0.110.03
$0.25€0.140.03
$0.15€0.090.05
$0.68€0.370.03
$0.15€0.090.04
Planeswalker (3)
$10.00€14.080.17
$2.02€1.280.02
Land (26)
$0.30€0.190.03
$0.18€0.140.04
$0.19€0.050.03
$0.33€0.200.03
$0.50€0.360.02
$1.10€1.160.02
Maybeboard 30 cards (30 distinct)
$0.35€0.220.02
$6.95€6.080.02
$4.70€3.520.02
$1.35€0.710.02
$0.27€0.110.02
$0.25€0.100.03
$0.79€0.530.02
$0.25€0.110.03
$0.99€0.630.02
$0.35€0.180.02
$0.68€0.370.03
$0.51€0.360.02
$0.49€0.290.02
$0.25€0.190.03
$0.25€0.110.03
$0.15€0.090.04
$0.25€0.140.03
$0.58€0.460.02
$2.81€1.330.02
$0.30€0.140.02
$3.51€1.450.02
$0.15€0.090.05
$0.25€0.210.03
$0.67€0.500.02
$0.33€0.200.03
$0.20€0.050.03
$0.44€0.270.02
$10.00€14.080.17
$4.26€4.630.06
$2.02€1.280.02

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Description

Played 7:0 with my last iteration. I am beginning to master this draw go thing^^

I'm currently trying to get the perfect counter spell/interaction package to have an answer against everything while beeing flexible with my draws and choices throughout the game.

If Syncopate would have fixed CMC like 2-3 maybe UW/UB or 1UU it would be so broken.
While Syncopate is a powerhouse when played for CMC 2 against graveyard pest, I found that 4 was too much because you don't want to spend 5 Mana plus on a counter lategame when you need to hold up mana for other stuff like drawing cards or double protection.
I see it as a tech choice against Earthshaker Khenra and Champion of Wits. I guess 2-3 is the right count as you have more efficient stuff like Essence Scatter and Negate with real CMC 2.

Supreme Will is a solid midgame engine to lategame finisher card and can get you out of situations for the least mana of all your instant speed drawing options:

Arch of Orazca = 6 Lands, 1 card deep random, once each enemy end step

Hieroglyphic Illumination = 4 Lands, 2 cards deep random

Azcanta, the Sunken Ruin = 4 Lands, 4 cards deep, pick 1, once each enemy end step

SUPREME WILL = 3 Lands, 4 cards deep, pick 1 + counter option

I guess we want 4 of those.

I mostly think about the Essence Scatter, Negate and Cancel (Cancel #5-8??) split.

Commit // Memory is also a strong option.

I would tend to 3-4 Essence Scatter in Aggro Meta but since there are many people playing their loved planeswalker mystics, search for azcanta and other noncreature shenanigans, I play 2 Negate, 4 Cast Out and hope I get their Turn 2 pest with Syncopate.

Manabase wise I want to try a version with more basics so we get our UU turn 3 and WW turn 4 with the most consistency.

With 16 copies of lands that produce U (blue Mana) you get this probability:

Turn 3 (9 Cards drawn on the play)

We want 2 or more copies of target one color.

P (X>=2) > 75%

Turn 4 or Turn 3 on the draw we get P (X>=2) > 80% [10 Cards drawn]

Turn 4 on the draw: P (X>=2) > 85% [11 Cards drawn]

http://stattrek.com/online-calculator/hypergeometric.aspx

I'm not too sure about Ipnu Rivulet, Memorial to Genius and Scavenger Grounds.
I consider cutting Ipnu to 1 as we only need it late and I tend to draw a lot.

Memorial to Genius sucks in the way that it's tapped and we can often get better carddraw engine without sacrificing our protection mana.

Scavenger Grounds is for sure a good card against Scarab and Embalm/Eternalize but I'm not using it too often since I lose mana in the trade and I exile their stuff anyway with Syncopate and Settle the Wreckage. Maybe I would be better off by just playing more Field of Ruins or Basics.

Field of Ruin is a beast and I consider 3 but take 2 for colors.

Arch of Orazca gets activated with itself plus 5 lands and 4 copies of:
- Search for Azcanta
- Seal Away
- Cast Out
- Teferi, Hero of Dominaria

But with the cutting of a Cast Out and no other permanents like Gideon, Treasure Map and Karn, Scion of Urza I found that we either not activate it, we have better efficiency on other draw spells (so win more) or we dont see our UU t3, WW t4. And it draws a lot of hate in form of Field of Ruin, it covers our Azcanta but meh...

I will try without Arch and feel good about my Manabase's Consistency I guess.

Rest of the deck is pretty straight forward, I just shaved some Hieroglyphic Illumination and Cast Out. Could play 4 in some kind of split.

Sometimes I member some softlocks with Ixalan's Binding but then I realize that Cast Out is better.

Please leave a comment what you think of this guide and check out my Twitch if you want to troll me in live stream.

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Westwolf
Last Updated: 14 May 2018
Created: 06 May 2018
633 107 0

Enter The Battlefield Prepared

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