Instant, Sorcery, Enchantment, Artifact (21) | |||
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$0.19€0.090.03 | |||
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$0.29€0.190.03 | |||
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$0.18€0.110.03 | |||
$0.450.03 | |||
$0.250.03 | |||
$0.20€0.160.03 | |||
Creature (16) | |||
$0.19€0.050.03 | |||
$0.20€0.130.03 | |||
$0.15€0.060.03 | |||
$0.12€0.210.03 | |||
$0.20€0.080.03 | |||
Land (23) | |||
11
Plains
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$0.250.03 | ||
12
Island
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$0.250.03 |
$0.20€0.110.03 | |||
$0.15€0.040.03 | |||
$0.22€0.110.03 | |||
$0.15€0.080.03 | |||
$0.24€0.110.03 |
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Learn more Download For WindowsThis is an ARTISAN (uncommon/common only) deck I put together, because I wanted to flesh out some underutilized cards in Magic: The Gathering. In the set Zendikar Rising we have the “Party” mechanic, which I find is a bit underappreciated and I wanted to do something with my cardboard at home. Thus came this deck list to life.
MAIN: (Please read, very important to understand how to pilot this deck)
Spoils of Adventure is the white/blue signature draft common from the set and it REQUIRES creatures on the battlefield! Only then will it become a better version of itself. Therefore, I went for the tempo oriented play style. Even if we play this card for 4 mana, drawing 3 cards AND gaining 3 life is great!
Stonework Packbeast Is ironically the “best” party member, enabling the missing creature types is a boon to this deck, as it only contains 16 creatures total.
Twinblade Geist // Twinblade Invocation is a 2 mana warrior that can be re-utilized later in the game to make our finishers stronger by enchanting Seafloor Stalker for closing out the game.
Professor of Symbology is a 2 mana cleric, that helps us filter our hand, or get some “Lessons” from the side board. Keeping up card value in hand is necessary.
Seafloor Stalker is better than it looks. I've closed out more games than I initially thought I would to be convinced enough and after all, I did want to build a “party” related deck.
Whispering Wizard being able to create flyers off of any non-creature spell is good. Either this wizard annoys the hell out of OP, or runs away with the game. This creature is the second win condition in this game. Play around him in this deck. WotC didn't “downgrade” this effect for no reason: R.I.P Murmuring Mystic
Concerted Defense will often be “just” enough for crucial spells we can't afford happening. Each creature type will add an extra mana tax on top of the 1 it already asks for. AGAIN, this card requires creatures on the board to be good.
Journey to Oblivion is self explanatory. Not much to say here. Use this 1 for 1 wisely.
Jwari Disruption will be best at turn 2, or turn 4, when OP wants to progress the board and not interact with you. On the other hand, don't be shy to play this as a land. This deck needs to hit land drops!
Fading Hope and Divide by Zero are two cards that will slow down the board state, or even tempo out some turns. Don't snap react. Analyse the board, the cards in your hand and use these effects to “outmanoeuvre” OP.
Saw It Coming gives us more to do on turn 2, for setting up our game. This is the only counter spell that hits any other card. Use it wisely.
Makindi Stampede is in here for the land count of the deck. The only useful moment will be on board with several flying tokens from Whispering Wizard.
CHEAT SHEET:
15 sources of blue mana should give us about 93% chance of turn 1 mana. 12 sources of white are 90% turn 2 mana.
KNOW THY STRENGTH:
The biggest issue with this deck, is that the party mechanic requires creatures and with out them, many cards of the deck will underperform. Maybe by replacing Whispering Wizard with Delver of Secrets // Insectile Aberration will make the deck perform better, but then we lose out on Journey to Oblivion and then we don't have a dedicated party-deck any more. On the flip side, OP will probably not feel threatened by you until it's too late and you locked out the game with your counter spells. Good luck!
FUTURE SIGHT:
I will be building several flavourful 60 card artisan decks, with mechanics i deem strong enough to built around. Keep an eye out for the next one.
Thank you for reading!
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