Alchemy - Alchemy Red

46
12
24
0
24
Midrange
TCGPlayer $37
Cardmarket €13
Cardhoarder 1 Tix
  • Deck contains 8 invalid cards for this format: Dual Strike (KHM), Igneous Inspiration (STX), Den of the Bugbear (AFR), Spirit Summoning (STX), Introduction to Prophecy (STX), Expanded Anatomy (STX), Environmental Sciences (STX), Start from Scratch (STX)
Main 60 cards (12 distinct)
Instant, Sorcery, Enchantment, Artifact (24)
$0.25€0.170.03
$0.18€0.060.03
$0.28€0.260.03
$2.48€2.04
Creature (12)
$1.45€0.63
$2.59
Land (24)
$3.63
$0.210.03
Side 7 cards (5 distinct)
$0.14€0.060.03
$0.20€0.100.03
$0.15€0.110.03
$0.20€0.160.03
$0.16€0.040.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Here's what I've been starting to run in Alchemy.  This started out as more of a mono-red Conductive Currentimage control list, but I realized it needed ways to be more proactive.  Because it has so much looting and card draw, it can swap out pieces that might not be appropriate for one matchup or another.  It also means that basically every hand is a keep; in >50 games with the deck, I have not had to mulligan one single time.  

Frenzied Geistblasterimage is sick, man.  24 spells might not seem like enough considering the deck exiles things, but Igneous Inspirationimage evens things out by adding a Lesson to the deck.  I took out Play with Fireimage and Spikefield Hazardimage so Geistblaster can always find something beefy.  Casting Conductive Currentimage as the second spell in the turn allows Geistblaster to survive it.  

Dual Strikeimage can mean double Igneous Inspirationimage, learning twice, or doubling up on a burn spell boosted by Conductive Currentimage

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YesWhey
Last Updated: 29 Dec 2021
Created: 29 Dec 2021
10 50 0

Enter The Battlefield Prepared

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Mana Curve
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30 13 13 4 0
6 1 0 0 0
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