Instant, Sorcery, Enchantment, Artifact (28) | |||
---|---|---|---|
4
Opt
|
$0.25€0.130.03 | ||
$0.15€0.050.03 | |||
$0.23€0.05 | |||
2
Negate
|
$0.23€0.100.03 | ||
$2.78€2.560.02 | |||
$0.19€0.080.03 | |||
2
Abrade
|
$0.25€0.220.03 | ||
1
Fling
|
$0.20€0.050.03 | ||
$0.20€0.150.04 | |||
2
Cancel
|
$0.19€0.020.03 | ||
$0.20€0.090.03 | |||
$0.24€0.140.03 | |||
$0.69€0.440.03 | |||
Creature (9) | |||
$0.35€0.210.02 | |||
$0.20€0.100.03 | |||
$0.20€0.170.03 | |||
$0.25€0.550.03 | |||
Land (23) | |||
12
Island
|
$0.71€0.210.03 | ||
6
Mountain
|
$1.48€0.250.04 | ||
$0.25€0.120.04 | |||
$0.30€0.210.03 |
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Learn more Download For WindowsI have had great success against all ranges of decks, b/w vampire, RDW, B/R pirates, G/B explore. The only decks that can be problematic are R/G dinos, esper control and grixis control.
Against esper control never play your enigma drakes unless you have negate or cancel back up because of ixalans binding. against other control decks running champion of wit, dont counter it if its early on and you run the chance of grabbing magma spray.
against merfolk play enigma drake early and apply pressure early. same goes for G/W cats and RDW.
You constantly keep counter spell as a backup and make sure to stall early as possible, your end goal is to fling a big drake. I have won so many different ways with this deck its pretty unbelievable. it has 3-4 win cons, cryptic serpent on turn 3 is possible and normally is game ending if they dont have a counter spell or removal.
I can write a further in depth guide if I get enough likes.
14 comments
19 | 18 | 5 | 0 | 0 |
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Because I dont have any idea how to play with this.
I lose everytime around 5-6 turn.
What i'm doing wrong?
I just won a game today by flinging the Enigma Drake at someone. It's an insulting deck when you beat people with it. It's the closest thing I've found to an old style direct damage fireball/earthquake deck.