|Instant, Sorcery, Enchantment, Artifact (18)|
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|Missing Rare cards:||8|
A surprisingly competitive deck that almost always loses game 1, yet secures wins game 2 and 3. Sideboarding correctly is essential. Sideboard is rather obvious, though the silent grave is for golgari/eldest reborn abusers. It disables Archaeologist's entering effect, though this is a fine tradeoff. Consider dropping mainboard duress for mainboard renewals, though I've found the duress to come in handy in this esper/mono blue meta. A fun combo is to sac your fountain, play archaeologist, and replay the fountain to enable traxos (while getting some card draw in the process). Play your lich counters on map or compass, as they retain the counter when transformed. Azor's Gateway is more for filtering your hand, not transforming.