Instant, Sorcery, Enchantment, Artifact (18) | |||
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$1.06€0.530.02 | |||
$0.15€0.160.03 | |||
$1.00€0.740.03 | |||
$8.42€4.600.02 | |||
$3.39€1.970.02 | |||
$0.22€0.140.03 | |||
2
Negate
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$0.25€0.08 | ||
Creature (16) | |||
$0.27€0.150.02 | |||
$0.20€0.120.03 | |||
$2.61€1.710.02 | |||
$0.85€0.520.02 | |||
$0.25€0.810.03 | |||
$0.20€0.030.03 | |||
Land (26) | |||
$16.37€15.090.17 | |||
$1.15€0.870.02 | |||
9
Forest
|
$0.30€0.230.03 | ||
9
Island
|
$0.27€0.240.03 |
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Learn more Download For WindowsBuilding around Biomancer's Familiar, this deck is intended to make extensive use of Adapting. Additionally, it's simply fun to have multiple Hadana's Climb // Winged Temple of Orazca in play at one time.
Pteramander wins in the sky, especially if it is able to adapt multiple times.
Any land can win on the ground, as Waker of the Wilds makes them large enough to generally be unkillable.
Simic Ascendancy leads to wins, most frequently with Waker of the Wilds pumping a land.
Biogenic Ooze can overwhelm opponents, but is the least common win condition.
Helm of the Host + Biomancer's Familiar + Waker of the Wilds -- One Biomancer's Familiar is great. Twenty is better, especially when paired with a Waker of the Wilds. {G}{G} allows putting 2 tokens onto a land for each Waker of the Wilds in play.
Helm of the Host + Waker of the Wilds + Hadana's Climb // Winged Temple of Orazca -- Putting Helm of the Host on a land-turned-creature yields free land each turn. Bonus points if that land is legendary, such as Hadana's Climb // Winged Temple of Orazca. Of course, by this point the game has probably already been won, but hey, it's no fun winning if you don't win big!
Shapers of Nature + Biomancer's Familiar -- One Familiar allows Shapers of Nature to add +1/+1 counters for 1{G}, or convert +1/+1 counters into cards for just a single {U}. 2 Familiars decreases the cost of +1/+1 counters to {G} each.
Wilderness Reclamation + Waker of the Wilds -- Turning land into creatures is great. Attacking with them is nice, but being able to untap them again before the opponent can return fire is even better.
5 | 16 | 20 | 1 | 0 |
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0 | 0 | 0 | 0 | 0 |
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