Arena Standard - Fountain of Ugin

13
17
16
4
23
TCGPlayer $123
Cardmarket €116
Cardhoarder 8 Tix
  • Deck contains 14 invalid cards for this format: Bloodchief's Thirst (ZNR), Feed the Swarm (ZNR), Mazemind Tome (M21), Palladium Myr (M21), Hagra Mauling (ZNR), Myriad Construct (ZNR), Solemn Simulacrum (M21), Forsaken Monument (ZNR), Ugin, the Spirit Dragon (M21), Stonecoil Serpent (ELD), Castle Locthwain (ELD), Labyrinth of Skophos (THB), Radiant Fountain (M21), Skyscanner (M21)
Main 60 cards (15 distinct)
Instant, Sorcery, Enchantment, Artifact (16)
$0.23€0.190.03
$0.26€0.240.03
$0.34€0.170.13
$0.990.02
$4.00€3.230.32
Creature (17)
$0.75€0.320.04
$0.25€0.100.02
$0.75€0.530.02
$0.95€0.690.02
$0.20€0.080.03
Planeswalker (4)
$20.32€21.400.03
Land (23)
$3.63€3.762.03
$0.630.03
$0.35€0.210.02
$0.25€0.110.03

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Description

While I do believe I was amongst the first to post a colorless matters deck (not that it matter because we are all in this together!!!), I initially chose to use it in a mono blue shell so I could use counters to stay alive and protect Ugin once he hit the board. Grim_86 gave me several good ideas on changing the shell to a mono black shell, so I checked his out and while it's quite similar to the one I have built here, it's not quite the same. Call me bias, but I believe mine is a bit more efficient. I don't want to take anything away from him though as he clearly has a mind for strategy. I view this brew as an excellent collaboration between both of us. Without further ado, enter Ugin, the Forsaken.

For the first few turns we are solely defensive. Starting on turn one, we have one drop in Bloodchiefs Thirst. This card is excellent at any phase of the game. Early game, it's a one mana removal spell, and late game it's a four mana removal spell for both creatures and planeswalkers! We also run four copies of stonecoil serpent which we typically don't cast until later in the game unless we need blockers early. That situation is rare though considering all the early removal spells we have. On turn two we run three copies of mazemind tome and three copies of feed the swarm. Mazemind tome helps us sift through our deck to find Ugin and removal should we need it. Feed the swarm does cost us life to cast, but we plan on gaining life through mazemind tome so the loss is negligible; the fact that it also removes enchantments is super helpful as some people are trying to run shrines in ranked, not to mention the other enchantments we want off the field.

On turn three we have four copies of palladium myr to help us ramp to Ugin and allows us an easy turn five forsaken monument. We also run two copies of skyscanner for the card draw as we dig for removal and Ugin.

On turn four we run three copies of Hagra Mauling, which we totally don't mind using early as a mana. We run two copies of Myriad Construction because of the way it replaces itself with 1/1 should it become the target of a spell or ability. Lastly but not least, we run four copies of solemn simulacrum, which is an excellent card. A. It helps us ramp when it enters the board, b. It works great as a blocker that we don't mind using, and c. We get to draw a card when it dies.

One turn five we run three copies of forsaken monument as a card that takes our entire deck over the top. First it gives all of our colorless creatures a +2/2 pump. Second it adds one colorless mana to any colorless mana we tap for. And third, we gain 2 life any time we cast a colorless spell, which we have plenty of. This artifact is VERY powerful.

Of course we run 4 copies of Ugin because our opponents are ready to remove it at this point. If they don't, they lose, simple as that. The biggest difference between the blue and black shell is that we don't have a way to protect Ugin with counters without blue. If our opponent runs a sorcerous spyglass, our game plan is to get out forsaken Monument and beat our opponents face in with our pumped artifact creatures.

Once again, I want to give credit to Grim_86 as a collaborating partner for this deck, which definitely has some heat to it.

Thanks for checking out my deck and my deck guide. I believe this deck is very competitive, but it's early in the new meta and still may need a tweak or two. If you like it, check out my other decks as I truly believe I have something for everyone. If I don't have something that fits your playstyle challenge me to create something for you. If there is a card, cards, or general deck theme you'd like to see in action, please do not hesitate to ask me, as I'd love to brew it up for you. I'm super excited to bring y'all even more fresh brews involving the new set and y'all should expect more this very day. Thank you all for all the support I've received since I began posting decks, and know that I'm not going anywhere. Of course, as always, good luck my friends!

*also the webcam came in today, so all my gear is here. Expect these guides to be accompanied by videos very soon! If you like my decks, hit that like button, when I get the channel up, if you like it or find it helpful, please subscribe! I can't thank y'all enough for the support I've been given from the community, but thanks again!*

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3 comments

billyredmtg
Yikes! Sorry you've had this experience @badnewzzz. Unfortunately, not every brew I put out here is mythic worthy. Not being able to get past gold seems very strange though. Here is a video of the blue shell beating decks such as rogues at the platinum tier. Maybe you've already got the cards to try it out. (https://m.youtube.com/watch?v=2iNgK-KrMB4&t=1656s). Next time, I'll try better to let y'all know what to expect from a deck.
badnewzzz
Well, what a waste of wildcards this deck has been
It's getting absolutely stomped by anything that's remotely meta at gold 4, It literally loses to everything: dimir rogues, omnath, adventrures, mono red, even some janky tutelage mill
stay away from it if you want to rank up or even clear dailies
grimm_86
Dude!!!! Thank you!!! Can't wait to try your version!
BillyRed
Last Updated: 21 Sep 2020
Created: 21 Sep 2020
1198 569 3

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