Arena Standard - Jeskai's The Limit! (Cycling Combo)

17
12
14
21
16
0
23
Aggro
Combo
  • Deck contains 3 invalid cards for this format: Sacred Foundry (GRN), Steam Vents (GRN), Hallowed Fountain (RNA)
Main 60 cards (23 distinct)
Instant, Sorcery, Enchantment, Artifact (16)
$2.00€2.321.36
$0.20€0.100.03
$0.15€0.050.03
$1.29€0.830.03
$0.25€0.210.03
Creature (21)
$0.40€0.200.02
$0.25€0.110.03
$0.20€0.110.03
$0.19€0.090.03
$0.20€0.100.03
$0.25€0.150.03
$1.41€1.360.02
Land (23)
$0.150.03
$0.30€0.190.02
$0.20€0.090.03
$0.20€0.110.03
$18.58€14.970.76
$12.93€11.900.96
$13.99€13.181.27
$9.07€9.230.17
$5.82€3.990.15
$0.190.03
$0.200.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

This is a strong build of Jeskai cycling That with little to no tweaking can carry you to mythic, and

alarmingly fast! The deck features some very devious combos so lets get a closer look at them:

1) rielle the everwise + cycling cards = fill your graveyard with cycling cards for the flare and draw more

cards than you discarded. As an additional bonus it can easily bring ominious seas to 8+ counters and fast

enough to actually swing in with your 8/8.

2) Irencrag pyromancer + cycling cards = consistent and continuous removal as an additional bonus you 

can cycle a Splendor mare and put the lifelink counter on irencrag netting you three life on every trigger!

3) Improbable alliance + cycling = pump out the faeries (no need to expound)

I am not going to spoil the entire deck for you so go explore the possibilities and remember to show some

mercy to your hapless opponents;)

 

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3 comments

EndgameExtreme
@HastaLaBallista I really appreciate the feedback and I plan on remodeling the deck because I agree with you about some of your points. However, I don't understand what you mean by ramp: do you mean that the deck doesn't hit the land drops? (I find that unlikely) in any case ramp is usually in green. But remember the goal of this deck is not to have a massive board state, the goal is to fill up your graveyard with cycling cards to enable a big zenith flare. Thanks for the feedback!
HastaLaBallista
It's a nice deck, after playing it for an hour or so in BO1, I just had too much trouble achieving the board state needed here, against the other decks being played these days. I found it just didn't ramp fast enough to keep pace, and if you didn't have your fox or stinger out early in the first three rounds you're pretty much out.
EndgameExtreme
Enjoy the deck and let me know if you had success with it!
Last Updated: 15 Jun 2020
Created: 14 May 2020
951 355 3

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