|Instant, Sorcery, Enchantment, Artifact (16)|
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|Missing Rare cards:||8|
This is a casual deck, where the intention is to give your opponent something that they generally want--cards. But each draw comes at a cost: life or mana.
The goal of this deck is to get 2 [[Underworld Dreams]] or [[Ob Nixilis, the Hate-Twisted]] onto the board. Then, make them draw. 2 points a turn for their normal draw, up to 19 (5 damage + 14 for 7 card draws) if a [[Dragon Mage]] can get through. If they come naturally, that's great, but if [[Folio of Fancies]] or [[Forboding Fruit]] is needed to find the needed cards, use them. If they're not needed, [[Forboding Fruit]] is better saved to use on the opponent--6 damage for 3 mana isn't bad, even better when it gives you food to heal some life for yourself.
For the early game, [[Blacklance Paragon]] and [[Mire's Grasp]] should be used early to stay alive, while [[Murderous Rider]] might be saved for larger targets. [[Rankle, Master of Pranks]] may trade with opponent's creatures, but is better later for the extra card draw.
[[Smothering Tithe]] is included to help ramp and make use of the extra draws possible through [[Stormfist Crusader]], [[Folio of Fancies]], and (when necessary) [[Forboding Fruit]].
This would lead to an ideal play of:
Turn 1: [[Blood Crypt]] (tapped)
Turn 2: [[Swamp]], [[Stormfist Crusader]]
Turn 3: [[Swamp]], [[Underworld Dreams]]
Turn 4: [[Plains]], [[Smothering Tithe]] (triggers on opponent's draw and [[Stormfist Crusader]], giving 2 treasure for Turn 5
Turn 5: [[Mountain]], [[Dragon Mage]] (using 5 land and 2 treasure)
Turn 6: (any tap land), [[Ob Nixilis, the Hate-Twisted]].
[[Ob-Nixilis, the Hate-Twisted]] destroying any flying blocker deals 4 damage with the 2 card draws, [[Dragon Mage]] does an additional 19.
This deck can work well against midrange and more control focused decks if played right, but if the proper early cards aren't drawn it will have problems against agro and flying. And as with any other deck, no matter how perfectly or poorly made, this deck will fail horribly to a bad shuffle.
While "Too Much of A Good Thing" should probably be a deck that contains more than 60 cards, it's kept to that limit for actual playability, and may lose some style points. However, if you enjoy decks that don't act normally, this should be a fun deck to play. And it should be fun for the opponent, with all those extra resources to use.