Arena Standard - Elemental Fires

12
2
18
22
27
9
0
24
Combo
  • Deck contains 1 invalid cards for this format: Fires of Invention (ELD)
Main 60 cards (22 distinct)
Creature (27)
$0.20€0.080.03
$0.25€0.140.03
$0.49€0.330.02
$0.25€0.100.03
$1.90€2.090.03
$3.04€2.100.02
$0.25€0.120.03
$6.55€4.310.56
$0.65€0.790.03
Instant, Sorcery, Enchantment, Artifact (9)
$0.94€0.450.03
$0.39€0.150.02
$0.25€0.170.03
Land (24)
$1.34€0.900.02
$0.24€0.070.03
$0.49€0.250.02
$13.90€11.451.63
$17.69€15.030.17
$11.00€9.720.45
$0.29€0.050.04
$0.48€0.200.02

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Description

Built on my current library so can be imporved and optimised but who spends wildcards just before a set release right?

Anyway this is a take on the elemental decks from before core set 2020 came out.  There are some great early game synergies and many double edged sword plays that if played correctly will pay off double and win you many games.

This deck requires you to know what is in it and its cost due to the Neoformimage in the deck as that has been one of the clutch cards many times.

So some of the more intricate parts of the deck are as follows:

Thunderkin Awakenerimage + Dead Risen Reefimage = card draw / potential ramp

Thunderkin Awakenerimage + Dead Cloudkin Seerimage = Card draw

Thunderkin Awakenerimage + Dead Scampering Scorcherimage = Wide attack

These are all okay value for a 2 drop with haste attacks BUT combine them with other cards and the value becomes insane.

Obviously with Risen Reefimage on the board we draw cards from the play of Thunderkin Awakenerimage and from its effect. so thats self explanitory.  How can we break this though?  Well in two ways...

1. Overgrowth Elementalimage

2. Yarok, the Desecratedimage

So Yarok, the Desecratedimage breaks all the triggers and gives insane value for them all BUT we have no black mana, so how do we get him out?  We can simply cast with Fires of Inventionimage so mana types are ignored but what if there is another way to do this?  Say hello to Neoformimage . We have two 4 mana drops in the deck as targets to get Yarok, the Desecratedimage out so either our Questing Beastimage can be the target (Sometimes its a better play to remove it, or the better option of Scampering Scorcherimage .  We can even cheat this play a little with Thunderkin Awakenerimage.  If you have had it killed or have to discard Scampering Scorcherimage then you can Neoformimage the nontoken part of it to get Yarok, the Desecratedimage for 4 mana in total.

What about our Overgrowth Elementalimage ??

Well Scampering Scorcherimage and Thunderkin Awakenerimage can make this grow like nothing else.  Tokens become sacrifical labs at this point to not only buff the Overgrowth Elementalimage but also gain life for each one.  Thunderkin Awakenerimage enables us to bring back a Scampering Scorcherimage to make the tokens repeatedly.  Once you have a single +1+1 counter on Overgrowth Elementalimage you can break him even more.  You see the Flame Sweepimage we are packing?  Make a bunch of tokens, attack, maybe loose one or two, the you can wipe most of the board and buff the Overgrowth Elementalimage and gain lots of life in the process.

The enters the battlefeild effect also can become broken if you use it correctly.  If you have a Yarok, the Desecratedimage and Thunderkin Awakenerimage out, you +1+1 the Thunderkin Awakenerimage twice then sacrifice the Overgrowth Elementalimage with Neoformimage for a Scampering Scorcherimage and Flame Sweepimage or just Flame Sweepimage to kill it, then when you attack bring the Overgrowth Elementalimage and buff the Thunderkin Awakenerimage again, the next time it attacks, you can bring back ANY creature card in your graveyard.

We do need help to close the game if there is a lot of removal so Fires of Inventionimage and Cavalier of Flameimage help us to do that.  By the late game, all being well, you should have 12+ lands out so 3-6 buffs from Cavalier of Flameimage onto a Scampering Scorcherimage is usually enough.  If you happen to have Yarok, the Desecratedimage out then that 5 tokens being buffed.

Im sure lands like Mystic Sanctuaryimage could fit in place of the Castle Vantressimage but it would only work late game so not really worth it.

Yes there are more shock lands that could be put inplace but this is what I have and with Risen Reefimage the lifegain and scry from dropping them in from its effect seems better, it's just tough getting started somethimes. Any thoughts would be welcomed though to impove it!!

Laters,

Br0kEn

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1 comments

oksanasean
This deck is sick. I love it.
Here’s what just happened:
I had risen reef & scampering scorcher on the battlefield.
Sacked it with new form to bring out Yarok.
Cast thunderkin awakener & attacked bringing out 4 tokens AND drew 5 cards!!!
Attacking with thunderkin did the same thing the following round!
Awesome build!!! Thank you!!!
soBr0kEn
Last Updated: 31 Dec 2019
Created: 31 Dec 2019
607 182 1

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