Commander - Marrow, Rat Caller

78
32
33
0
34
Aggro
Commander 1 cards (1 distinct)
$26.35€9.090.02
Main 99 cards (43 distinct)
Creature (32)
$4.20€2.780.03
$3.34€1.420.02
$0.50€0.430.02
Instant, Sorcery, Enchantment, Artifact (33)
$8.36€5.670.02
0.02
$10.85€12.060.43
$0.47€0.250.02
$3.90€3.12
0.64
$4.60€5.330.02
$0.25€0.170.03
$14.00€2.900.02
$0.49€0.370.02
$3.07€2.610.02
$42.72€33.1512.59
$44.50€32.240.54
$0.25€0.160.03
$1.17€0.840.02
$11.44€8.77
$3.99€2.110.03
$2.22€0.550.02
$1.07€0.580.03
$6.48€4.410.04
$2.29€1.190.04
$3.66€2.890.08
$4.49€2.130.03
$5.22€2.020.02
$44.95€19.622.83
$11.79€11.750.02
$18.00€11.220.02
$9.11€6.860.02
$2.40€0.640.03
$0.47€0.230.02
$7.35€3.890.39
$17.92€13.510.15
$8.95€4.860.02
Land (34)
$8.07€4.290.02
$9.40€6.460.02
$36.00€26.860.15
$24.96€14.190.64
$1.05€1.060.68
$9.09€4.830.32

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Description

This is my Marrow deck, and I've had a blast playing with it. Heres what it has going on:

Cheap/Free Rats

Thrumming Stoneimage: Do you need a lot of rats on the field at one time? Do all of them just so happen to have the same name? Here it is. This alone can win the game, but it's also a good answer to the kid playing Wrath of Godimage every couple turns.

Jet Medallionimage & Locket of Yesterdaysimage: Making Rat Colonyimage 1 black mana is very helpful, dump your hand, refill with Necropotenceimage.

Protection

This isn't a huge issue, because you don't NEED Marrow to win. But having Lightning Greavesimage and Swiftfoot Bootsimage in the deck can help him stay around. Also give a new fat rat the right to swing without summoning sickness.

Draw

Necropotenceimage: Nothing needs explainded here, fill your hand drop your rats, fetch Whip of Erebosimage if your worried about your life total.

Skullclampimage: 1 mana, 1 sac, 2 draw. Grave Pactimage on the field makes this better. Worried about losing your rats? Fetch Oversold Cemeteryimage for some card advantage. Or go whole hog if things aren't going right and grab Living Deathimage.

Dark Prophecyimage: Phyrexian Arenaimage everytime one of your rats die. Just be careful, this can be a huge help or a curse. Fetch Whip of Erebosimage again if you think it'll be an issue.

Phyrexian Arenaimage & Underworld Connectionsimage: Consistent card draw.

Vampiric Ritesimage: Draw, life gain, and a sac trigger for some of your oher cards.

Dark Tutelageimage: A newer addition to this deck for me. The worst amount of damage you'd take would be 5. 2 life for a rat is what you'll mostly see though.

Boosts

Coat of Armsimage: A win condition. Takes your rats and makes 'em MASSIVE THREATS.

Door of Destiniesimage: A bit slower than Coat, but Thrumming Stoneimage helps this one get going faster.

Ogre Slumlordimage: Gives your Rat Colonyimage another shot at life, while also being a nasty deathtoucher still. Rat tokens still count on colonys, so he keeps the team strong for a bit longer.

Pack Ratimage: Just a great rat, also making big tokens can be worth it in some situations.

Tutor/Flex

Tutor and Flex. I keep this an open flex spot sense more or better win conditions can fit here. But, with the deck being a swarm of the same rat, you NEED ways to find answers and win conditions. It's hard to stubble into the one you need that particular match.

Demonic Tutorimage  Vampiric Tutorimage  Diabolic Intentimage  Beseech the Queenimage  Diabolic Tutorimage  Mastermind's Acquisitionimage  Demonic Collusionimage  Dark Petitionimage  Brainspoilimage (Most win cons are 5 drops, so you'd transmute with this)

Answers / Win

Grave Pactimage & Dictate of Erebosimage: These guys control the board so well for us. Another rat died on my field, sac your Vorinclex, Voice of Hungerimage please. Thank you. These paired with a sac outlet like Altar of Dementiaimage or Vampiric Ritesimage and you got a good field sweep anytime ya need it.

Altar of Dementiaimage: This breaks up stalemates, if someone is rocking a Crawlspaceimage, just make super fat rats and mill them to death. It works.

Whip of Erebosimage: if the game starts getting long and drawn out, you'll probably end up needing this. Lots of things in the deck require our life, but hitting the enemy with 6 7/1s can really fix that in a hurry.

Secret Salvageimage: Sets up two different win combos. Mortal Combatimage, grab all your rats with salvage, discard down to 7 on your end step. If you see your next turn and the rats are still in the grave, you win. Or salvage and discard like you did before, and then Living Deathimage an army onto the field.

Cover of Darknessimage: If Marrow died too much but you still need a Fear win condition.

Oversold Cemeteryimage: card advantage, works great with Thrumming Stoneimage. Reusing the dead rats to keep them rippling from the deck.

Hatredimage: Marrow has fear baked in, swing in for the commander damage kill with just a bit of your life as payment.



I hope you guys liked this, let me know what you would change up or add in. The deck is always evolving and getting better.

Love ya guys.

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Modest
Last Updated: 31 Dec 2019
Created: 29 Dec 2019
380 171 0

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