Creature (32) | |||
---|---|---|---|
$0.22€0.160.03 | |||
$4.41€4.220.55 | |||
$1.82€1.650.03 | |||
$0.25€0.080.02 | |||
$2.25€2.340.15 | |||
$0.19€0.140.03 | |||
$0.50€0.630.03 | |||
$0.770.02 | |||
Instant, Sorcery, Enchantment, Artifact (4) | |||
$54.62€40.881.51 | |||
Land (24) | |||
$12.14€10.340.15 | |||
6
Swamp
|
|||
$3.40€3.762.03 | |||
9
Forest
|
|||
$5.64€4.010.15 |
Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.
Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.
Learn more Download For WindowsV1.2: Some small changes. I removed Vivien, Arkbow Rangers since it was just too hard on the manabase and with the reductuion in food decks adding trample to the Rotting Regisaur just wasn't as important. This allowed me to try out swapping the Temple of Maladys for Fabled Passages to try to minimize the amount of taplands in the deck when you need to topdeck that last land for the Questing Beast you've been holding or whatever. The 2 viviens were changed into an extra Murderous Rider since it's extremely helpful in removing their one big blocker or problematic planeswalker. And I added another questing beast, since it's questing beast. The new theros set seems like it's adding a few awesome additions to the deck, so we may be able to keep this deck relevant in the new meta. We'll see =)
V1.1: Removed Gutterbones for the full 4 copies of Pelt Collector and Knight of the Ebon Legion. They are too valuable aggressively and can trade off well to fuel the charnel troll, while the recursion of the Gutterbones to maintain parity with the Rotting Regisaurs wasn't too necessary anyway since you usually just dump your hand by that point. Also removed 2 Temple of Malady to see if the manabase would hold up while having fewer taplands. Also Also removed the 3 copies of Lovestruck Beast for 3 Murderous Riders since there only being the 1/1'a they made for themselves wasn't enough and some light interaction usually ends up being very useful to push through your final attack for lethal.
Gameplay of the Deck in action
I put this deck together on a whim to see if there was a way to push the amount of enablers for The Great Henge while sticking to a more consistence manabase so you can actually play your cards (I tried sultai to do stuff with Vantress Gargoyle and it was just a nightmare lol).
The deck turned out to be far more effective than I had anticipated it being. I'm currently 12-1 in BO1 against a wide variety of matchups (jeskai fires, jund food, mono green, gruul agggro, golgari adventures, Simic Flash, grixis control, jeskai control, mono red I think are what I played against), so I wanted to share it with you guys in case someone else could benefit from it and also to get feedback to tweak what I'm sure is some very sub-optimal deckbuilding choices of mine ;)
Here's my thoughts about the deck so far:
1 Pelt Collector can get MASSIVE since just about every creature in the deck can grow it, sometimes up to like +7/7 depending on how many Charnel Trolls and Rotting Regisaurs you have to trade off. 2 All your 2 drops allow you to hold up your Knight of the Ebon Legion activation in case of a stomp or something, but they all have 3 power so you can still get the counter on the knight without having to activate in the face of open mana
3 Rotting Regisaur, Lovestruck Beast, and Charnel Troll can let you get henge down super easily
4 Vivien allows all your Fatties to close the game super quickly against jund food decks and other ones like it where there would ordinarily be a lot of chump blockers
5 Most of the removal being played right now (except Murderous Rider) is damaged based (Deafening Clarion, Slaying Fire, Mayhem Devil, etc.) Which puts your fatties in a pretty effective position, except for the occasional game against UW control and other nonsesne.
6 Gutterbones often works nicely with regisaur to allow you to find your 4th land drop when you're waiting on a vivien in your hand.
7 Surprisingly, the combination of Rotting Regisaur discarding creatures and one Glowspore Shaman is usually enough to fuel any Charnel Trolls you need to play
8 The manabase probably needs work
I would love to hear you guys' thoughts! =)
I make Janky Brews M/W/F on YT! https://www.youtube.com/channel/UC94F6lFV9M4lZJBHkSc2kJA?view_as=subscriber
3 comments
15 | 8 | 29 | 8 | 0 |
---|---|---|---|---|
0 | 0 | 0 | 0 | 0 |
Symbols | Percentage | Lands |
---|