Instant, Sorcery, Enchantment, Artifact (11) | |||
---|---|---|---|
$1.38€0.580.02 | |||
$0.19€0.110.03 | |||
$7.10€5.330.17 | |||
$0.24€0.140.03 | |||
Creature (25) | |||
$0.39€0.180.02 | |||
$0.230.03 | |||
$0.20€0.110.03 | |||
$0.20€0.090.03 | |||
$0.35€0.190.02 | |||
$0.34€0.190.02 | |||
$0.67€0.260.03 | |||
Planeswalker (3) | |||
$0.25€0.110.03 | |||
Land (21) | |||
$0.25€0.140.03 | |||
2
Mountain
|
$1.12€0.140.03 | ||
2
Swamp
|
$0.20€0.020.05 | ||
$18.15€14.900.76 | |||
$10.58€9.840.07 | |||
$0.39€0.220.02 | |||
$0.33€0.210.02 | |||
2
Plains
|
$0.20€0.090.03 | ||
$16.00€14.930.92 |
3
Mortify
|
$0.25€0.150.03 | ||
3
Duress
|
$0.20€0.060.04 | ||
$0.25€0.270.03 | |||
$0.25€0.140.03 | |||
$0.28€0.160.03 |
$0.20€0.080.03 | |||
$0.170.03 | |||
$0.200.03 | |||
$0.82€0.540.02 | |||
$0.20€0.130.03 |
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Learn more Download For WindowsImportant Read This Frist!
This decklist is not a pipedream. Nor a wishful thinking decklist. I play it every FNM and it consistently places top 8 against the other big names in the current meta. It has been tried and tested. It works.
This deck is realistic. A card like Knight of the Ebon Legion is really hard to find and if you buy singles it can add over 50 dollars to the total price tag just for those four cards. We live in the real world and this decklist is made for real people.
This decklist is pure and simple. Cards like Knights Charge just doesn't really work in standard aggro Mardu knights. That's why pros don't play it in Mardu Knights. Knights is an aggro deck that is supposed to outpace mono-red in some cases ending the game by turn 6. My decklist keeps it traditional designed around creating opportunities for your knights to deal consistent damage and end the game with a well-timed Embercleave. that's it.
The Premise
Usually, a Mardu knights deck in top tear play includes 4 Embercleave and 4 Rotting Regisaur. A very effective, very powerful combination but also very expensive. Here I offer a more rooted and cheaper version of the current Mardu knights. This deck relies more on consistently playing knights that synergise well with each other, while still having at least 2 Embercleave in the deck as the trump cards.
Mana Discounts
The land ratio is a bit deceptive. There are 3 cards that cost 6 mana each, and a set of 4 mana Conclave Tribunals. Shouldn't there be more than 21 lands? Because Embercleave costs less for each attacking creature, combined with all the 1 drops this card consistently gets played for no more than three mana. The Circle of Loyalty adds a bit of staying power to the deck in case the game drags on but also costs less for each knight. The Conclave Tribunals have convoked which means there is plenty of mana discount built-in to this deck.
Playing the deck
A few key cards to mention is Skyknight Vanguard's synergy with Embercleave. It brings out an attacking token when it attacks reducing the cost of the equipment. There are several scry lands, as well as Foulmire Knight's adventure to search for those big hitters like Embercleave. Acclaimed Contender is priceless in this regard. You really don't need a playset of all the duel shock lands to make this deck work. Tournament Grounds is what makes it possible to play such an aggro deck with three colours. This deck functions beautifully with the number of lands indicated. Fervent Champion becomes a beast with a well-timed Embercleave and even Steelclaw Lance goes on a turn early because you can equip it for free.
In the immortal words of Jaya Ballard, task mage (my teenage crush)
"Of course you should fight fire with fire. You should fight everything with fire."
Sizzle flavour text
6 | 30 | 21 | 3 | 0 |
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3 | 12 | 0 | 0 | 0 |
Symbols | Percentage | Lands |
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