Brawl - Kefnet's Monoblue Scryvaganza

9 21 5 24
Commander 1 cards (1 distinct)
Main 59 cards (42 distinct)
Planeswalker (5)
Instant, Sorcery, Enchantment, Artifact (21)
Creature (9)
Land (24)

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)
Show owned cards

Compare deck to your MTGA collection

Our MTGA Assistant extension enables you to compare any deck on the site with your collection by opening it from within the extension. Use the search engine or browse with the built in Deck Hub link. Use in the primary browser window, the Collection compare does not work in new tabs opened in the Overwolf browser.


With the MTGA Assistant extension you can compare this decklist to your collection and easily see if you are missing any cards. Browsing any AetherHub deck from within the extension will enable this tab to show you summary like below. More information can be found at

Learn more

Example of summary:

Missing Maindeck
1 3
2 3
2 4
1 3
Missing Sideboard
2 3
Missing Rare cards:8





All hail ThyrixSyx for his great taste in choosing decks to cover!!

Kefnet's Monoblue Scryvaganza

Yeah, baby, we're playing a decent color again! To compensate, we're trying to make the God-Eternal commander thing work. This deck is all about playing around with Kefnet, with as many ways to manipulate the top of our deck as possible to make maximum use of both of his triggered abilities. With plenty of card draw, powerful blue tricky magic, and the ability our commander gives us to cast spells without using the cards in our hand, this deck plans to outvalue our opponents while having a big 4/5 flier in play as often as possible.

{{God-Eternal Kefnet}}

Look upon the lines of text that brings all monoblue Timmies (yes they do exist) to the yard. The amount of value generated from copying our spells and casting them for cheaper can bury our opponents in the lategame. What the deck lacks is an actual win condition, but hopefully we can kill them by swinging with Kefnet or our durdle will force our opponents to give up before the power of the Dragon-God.

Card Draw:

{{Spectral Sailor}} {{Anticipate}} {{Shimmer of Possibility}} {{Narset, Parter of Veils}} {{Gadwick, the Wizened}} {{Drawn from Dreams}} {{Chemister's Insight}} {{Kasmina, Enigmatic Mentor}} {{Precognitive Perception}} {{The Magic Mirror}} {{Finale of Revelation}}

Well here we are, back at it again with the blue card draw. We are going to be drawing a lot of cards, for both of our commander's effects work quite well with being able to draw cards on our turn and our opponent's. We run [[Spectral Sailor]] and his bigger sister [[Faerie Formation]] to draw cards on our opponent's turn. [[Anticipate]], [[Shimmer of Possibility]], and [[Drawn from Dreams]] do not count as drawing cards, but they are excellent spells to copy as well as good ways of finding our Kefnet if he got shoved 3 cards into our deck on death. We run [[Gadwick, the Wizened]] as a way of drawing a bunch of cards and tap our opponents when we cant to swing in, and planeswalkers [[Narset, Parter of Veils]] and [[Kasmina, Enigmatic Mentor]] for their powerful hate abilities and their ability to help us draw through our deck. We also run one [[Precognitive Perception]] as a powerful way of refueling our hand, and [[The Magic Mirror]] to bury us in card draw and maybe get us that Jace win. [[Finale of Revelation]] closes out the deck as a way to take the game long and die with all of the cards we want in our hand.

Tricky Blue Stuff:

{{Selective Snare}} {{Disdainful Stroke}} {{Tale's End}} {{Negate}} {{Lazotep Plating}} {{Mission Briefing}} {{Narset's Reversal}} {{Eyes Everywhere}} {{Sinister Sabotage}} {{Brazen Borrower}} {{Flood of Tears}}

Now it's time to be hateful. While most of the time the strategy with this deck is "Kefnet, pass", we can't just let the opponent do whatever they want in our beautiful game. To deal with pesky little tribal creatures, we run [[Selective Snare]], which can also be used as a tempo play to keep us from getting too far behind in the early game. We run a ton of counterspells, with [[Disdainful Stroke]], [[Tale's End]], [[Negate]], and [[Sinister Sabotage]] to try and stop our opponents from getting too comfortable having fun with the game. While not actual counterspells, [[Lazotep Plating]] and [[Narset's Reversal]] can provide quite a bit of blowout potential to our plays in response to whatever our opponent is trying to do. We run one [[Eyes Everywhere]] to help us scry every turn for Kefnet value and as a threat to steal any nonland permanent in the board. We have a [[Brazen Borrower]] to keep the tempo up when necessary or just slow down our opponent, and [[Flood of Tears]] as the closest thing to a 'board clear' blue has available.

Win cons?

{{Mu Yanling, Sky Dancer}} {{Sphinx of Foresight}} {{Jace, Wielder of Mysteries}} {{Mass Manipulation}} {{Cavalier of Gales}} {{Faerie Formation}} {{Dream Eater}} {{Ugin, the Ineffable}} {{Agent of Treachery}}

These aren't exactly the most powerful of win conditions, but it's what our deck has available to try and squeeze a victory out of our matches. [[Mu Yanling, Sky Dancer]] seems like an innocuous planeswalker at first, but her ability to make more large fliers and possibly make all our islands draw us cards means she must be answered pretty quickly. [[Sphinx of Foresight]] gives us that beautiful pre-game action to spook our opponent, as well as giving us that passive screy. We run a [[Jace, Wielder of Mysteries]] simply because how many cards this deck can draw, and [[Cavalier of Gales]] and [[Faerie Formation]] as big value flying beaters. We have both [[Mass Manipulation]] and [[Agent of Treachery]] to be tricky little thieves and getting our opponent's big threats to work for us. We run an [[Ugin, the Ineffable]], saver of monocolored Brawl decks, and [[Dream Eater]] as big threats that can also help us interact with our opponent for a little bit more consistency.


{{Blast Zone}} {{Castle Vantress}} {{Mobilized District}} {{Mystic Sanctuary}}

There is not much to talk about in terms of lands, we run a ton of basic Islands, and very few colorless utility lands for some extra value. We do run one [[Mystic Sanctuary]] because it's an awesome land, letting us get some really powerful turns going alongside our commander's abilities.

That's it, a Kefnet deck! I'm still very busy, but I'm glad I got this one done today. Hope you all had fun with Brawl Wednesday.

About EveryDayANewBrawlDeck

Follow my twitter at for more Brawl decks, everyday!

Most of these decks are atrocious, some are just bad.

If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.

Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.


Login to comment


Last Updated: 19 Dec 2019
Created: 04 Dec 2019
463 174 0

Enter The Battlefield Prepared

With AetherHub's MTG Arena Deck Tracker MTGA Assistant
Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
7 9 19 6 0
0 0 0 1 0
Mana Calculator
Symbols Percentage Lands