Arena Standard - The Order of the Lotus

8
16
18
6
34
18
14
4
24
Midrange
Jank
  • Deck contains 3 invalid cards for this format: Once Upon a Time (ELD), Agent of Treachery (M20), Veil of Summer (M20)
Main 60 cards (22 distinct)
Creature (18)
$1.14€1.170.13
$4.30€3.770.02
$2.09€1.540.02
$6.45€5.030.02
$2.19€1.731.04
$0.19€0.070.03
Instant, Sorcery, Enchantment, Artifact (14)
$0.94€1.020.27
$0.590.02
$0.15€0.180.03
$0.35€0.210.03
Planeswalker (4)
$0.96€0.670.03
Land (24)
$5.75€4.040.15
$0.15€0.030.04
$0.20€0.010.05
$6.30€4.627.03
$16.64€15.350.17
$0.15€0.010.03
$10.76€9.870.07
$13.68€13.390.29
$12.90€11.940.96
$12.02€10.190.15
$0.40€0.210.02
Side 15 cards (5 distinct)
$0.490.02
$5.68€6.210.03
$7.01€6.675.34
$0.34€0.280.04
$0.24€0.090.03

Simulating MTG Arena Best of 1 starting hand
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Description

UPDATE

So, Once Upon a Timeimage was banned, and it was really important in this deck. With it, you could play two search effects (eg. Once Upon a Timeimage + Shimmer of Possibilityimage) by turn 2, and be ready to pull off the Repudiate // Replicateimage + Lotus Fieldimage combo by turn 3 very consistently. Without it, even if you replace once upon a time with another search effect, you'll be waiting till turn 4 most of the time. That's not good enough. Even on turn three it was a little questionable, only ramping fast enough to provide a turn 4 cavalier, but on turn 4, you're not even faster than if you just hit all your land drops. And the extra two mana on turn 5 isn't getting you a lot of tempo in this deck, because all your low cost plays are search effects.

In short, this version of the deck becomes too slow without Once Upon a Timeimage. However, I think I have a way to keep playing Cavaliers anyway.

Basically, we have to stop cheating and just play all the ramp creatures our heavy curve demands. Here's an updated decklist (https://aetherhub.com/Deck/Edit/186545)

 

Original Description

So here's a silly deck revolving around the fact that Lotus Fieldimage instantly gives you the color requirement for all the M20 Cavaliers, allowing you to play them all in a single deck. The strategy rolls out in stages, each one jankier than the last.

Step one is to ramp by casting the Repudiate half of Repudiate // Replicateimage to counter Lotus Field's ETB effect, allowing us to keep all our lands when we play it. If we're lucky we can do this as early as turn two with the help of Gilded Goose. We have Once Upon a Timeimage, and Glowspore Shamanimage to help us find Lotus Fieldimage and Shimmer of Possibilityimage to help find Repudiate // Replicateimage, so we have a reasonable chance of getting this to work.

In an ideal world, we follow this up with a Kiora, Behemoth Beckonerimage, untap the Lotus Fieldimage we used to play her, and drop one of the Cavaliers that form the core of the deck. For the next few turns we can put down a cavalier or two per turn, while we wait for Cavalier of Thornsimage and Glowspore Shamanimage to fill up our graveyard. That's when Knights' Chargeimage comes into play.

The 11 mana it takes to play and activate Knights' Chargeimage on the same turn is very achievable for this deck, and it's typically enough to win the game on the spot. There are two main ways to achieve this, both involving Cavalier of Flameimage. First, if you have red mana open, you can give all your freshly reanimated Cavaliers haste and swing in for lethal. If your opponent has too many blockers for that, then you can instead sacrifice your Cavalier of Flameimage to your Cavalier of Nightimage, using Cavalier of Flameimage's oft-forgotten death trigger to deal damage directly to your opponent.

 

The Mana Base

We're a Five Color deck, and we rely heavilly on Lotus Fieldimage to make that work out for us. But since we won't have Lotus Fieldimage for the first few turns at least, our low curve plays can't be in any more colors than a normal deck. We also need to make sure we can cast Cavalier of Thornsimage without a Lotus Fieldimage in play, since that's one of the ways we can find a Lotus Fieldimage.

It might be better to stay in simic colors, but Glowspore Shamanimage is hard to pass up. It's a good early creature that can help fill our graveyard, search for Lotus Fieldimage and be brought back by Cavalier of Nightimage.

Aside from that, we have one white source and one red source as well just in case we need them, since we often have our choice of lands with this deck.

 

Tips & Tricks

Between Cavalier of Thornsimage' and Cavalier of Dawnimage's and even Cavalier of Flameimage's on-death effects, the graveyard is a resource for this deck. Cavalier of Thornsimage and Glowspore Shamanimage's ETB abilities are the most obvious way to fill it up, but Cavalier of Flameimage's ETB lets you discard other Cavaliers or lands, and both Cavalier of Dawnimage and Cavalier of Nightimage can kill off other Cavaliers to fuel a stronger Knights' Chargeimage.

Be wary of Fabled Passageimage and your mill triggers when putting a card on the top of your library with Cavalier of Thornsimage or Glowspore Shamanimage. There's nothing worse than accidentally getting rid of a card the second you get it back from the graveyard.

If you're playing on Arena with this deck, always manually order your triggers. There's going to be a lot of times when multiple effects go off at once, and the order really matters. Here's a few examples.

  • You have a Kiora, Behemoth Beckonerimage and Cavalier of Thornsimage on the board and want something back from your graveyard. You play Cavalier of Nightimage. Ordering Kiora's trigger after Night's will mean you draw the card you get back with Thorns. This is preferable if you can play it immediatly, but if not it can be safer to draw something else and leave it on top of your library to dodge discard spells.
  • When activating a Knights' Chargeimage that will bring back any Cavalier of Thornsimage, always check how many cards are left in your deck. If you're runnig low, you can avoid decking out by ordering the Thorn effects after any draw effects from Kiora or Cavalier of Flameimage.
  • If you bring back a Cavalier of Nightimage and Cavalier of Dawnimage at the same time, and you're planning to target one of your own permanents with the Dawn effect, you can order it first so the Golem is available to be sacrificed to the Night.
  • If you don't have quite enough lands in your graveyard for Cavalier of Flameimage's death effect, order the Cavalier of Dawnimage or Cavalier of Nightimage ETB effect you're using to kill the Flame after any Cavalier of Thornsimage ETB effects so you can hopefully get some extra fuel. Also order it after any draw effects and the Cavalier of Flameimage ETB so you can also discard extra lands.

Be thoughtful about what color mana you're making with Lotus Fieldimage. Two Lotus Fields will pay for a Cavalier with one mana of any color left over, and what color that is can make a huge difference.

Even if you don't have enough lands in your graveyard to win the game with Cavalier of Flameimage's death effect, keep in mind it can still sometimes be enough to kill all your opponent's planeswalkers.

When Oko, Thief of Crownsimage inevitably turns one of your cavaliers into an elk, remember that copying that elk with Repudiate // Replicateimage still gets you a cavalier.

Don't discount the static effect on Knights' Chargeimage. Especially against aggro, the incidentall life drain can be important.

Knights' Chargeimage can be activated at instant speed. If you don't have enough for the instant kill, activating it at the end of your opponent's turn, or during combat, is usually better.

Kiora, Behemoth Beckonerimage can untap Lotus Fieldimage the turn you play it, allowing you to use its three mana with the two mana floated from the lands you sacrifice. This produces 5 mana in total, perfect for a cavalier.

If you really need Knights' Chargeimage back, Cavalier of Dawnimage can target itself.

Past about turn 3, you'll want to use the Replicate half of Repudiate // Replicateimage instead of the Repudiate half. An extra cavalier will almost always be better than more ramp once you have at least 5 mana on the board.

Be careful when putting Lotus Fieldimage on the battlefield with Cavalier of Thornsimage. If you don't have two non-lotus lands to sacrifice, it will set you back significantly.

As a final note, you'll want to mulligan aggresively with this deck. If we don't get the ramp combo off early, we're going to end up sitting there doing nothing for the first 4 turns. If your hand has no chance of getting the combo off, ship it back.

 

Sideboarding

Honestly it's really hard to make cuts from this deck during sideboarding without ruining its consistency, so you're probbably better off in best of one. But here's my best attempt at a sideboard regardless.

Veil of Summerimage because discard can cripple us early game, and counterspells are bad news late game. It's also a really good answer to Murderous Riderimage.

Aether Gustimage to slow things down against Oko, Thief of Crownsimage, Nissa, Who Shakes the Worldimage, The Questing Beast, Skargan Helkite, and Embercleaveimage. We sacrifice a having a more permanent answer to these cards for the flexibility and speed of Aether Gustimage since we can typically beat the types of decks that are running those cards in the late game.

Realm Cloaked Giant because it's a board wipe we can find with Once Upon a Timeimage.

Pulse of Murasaimage is a good lifegain spell against aggro strategies, with funny niche applications against reanimator strategies if you happen to face one. Between Fabled Passageimage, Lotus Fieldimage, and Cavalier of Thornsimage we'll almost always have something we can get back from the graveyard.

Agent of Treacheryimage Because it's a huge power play against slower decks and we have the ramp to play it. Running a couple extra Cavalier of Dawnimage in this slot might be a good idea as well. It's less powerful, but more synergistic.

In faster matchups you can trim a Cavalier of Flameimage or Knights' Chargeimage. This weakens our endgame and our offence, but those are less important than staying alive.

Cavalier of Nightimage can come out if your oppenent is light on creatures.

 

Known Issues

Graveyard hate is bad for us, but it's not the killing blow it is against other graveyard focused decks. If your opponent brings it, just cut Knights' Chargeimage and try to outvalue them with Cavaliers. It still works pretty well.

Hushbringerimage is basically an instant win for our opponent. I haven't seen it played in sideboards nearly so so much as I expected, so that's good. Still, the fact remains that it shuts off our entire deck, including the only removal we have for it. If it starts seeing more play we'll need Murderous Riderimage or something in our sideboard to deal with it.

Wicked Wolfimage is very hard for us to answer. We have no exile effects, and it gets bigger than our cavaliers. Aether Gustimage can at least slow it down, but short of that we're going to be chump blocking it a lot.

Oko, Thief of Crownsimage is pretty scary, being able to turn all our cavaliers into elks, and generally being the abomination we all know him to be. He'll be banned soon, and then the Cavaliers will be free.

 

Final Thoughts

Honestly, this is the most fun deck I've ever built. The joy I get from watching all the triggers pile up when I activate Knights' Chargeimage is among the most fun I've had with Magic.

It can sometimes brick out if your opponent does a good job of answering Kiora, Behemoth Beckonerimage. And once, in a truly tragic turn, I found myself forced to put Lotus Fieldimage onto the battlefield with Cavalier of Thornsimage (The ETB is not a "may" ability) when the only other land I had was another Lotus Field, resulting in a one-sided self-armageddon.

But even despite this, I still love this deck.

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10 comments

goatchild

Hey thanks for the feedback.
I guess I doing better now with Brought Back or maybe just lucky.
The reason why I don't use the Goose is because I only have two and no Wild Cards left.
In my mind I don't like using 2 Gooses and 2 Druids.
Cause I like things in 4s etc.
But I will try it now the 2 Gooses with 2 Druids because I guess you are right with the ramp thing.
https://aetherhub.com/Deck/Public/187723
Jskrill
I can't get Repudiate to work countering the Lotus Field land removal
KagelVlusha
Ok, comments are weird on this site. You should probably just read all of them from bottom to top, but especially the next three will only make sense in that order.
KagelVlusha

Overall though, definitely solid, and I really like the twist with brought back. Glad you're having fun with the archetype.
KagelVlusha
Personally, I think Gilded Goose is better in this deck than Paradise Druid, because it enables turn two Risen Reef or Kiora, and leaves a food behind that you can turn into a golem with Cavalier of Dawn.

26 lands is probably safer in this deck, so good on you being a responsible deck builder, but I've always preferred lower land counts. That's the main reason I ended up using Once Upon a Time over Shimmer.
KagelVlusha
I thought about brought back, but I found the double white mana requirement too hard to get early game when the ramp is most relevant. Is that a problem for you, or is it just working out? I never got as far as play-testing it, and I hadn't even considered the later game uses. That part seems sick.

I'm a little leery on cutting back the number of Cavaliers like you did, but Drawn from Dreams is a good inclusion that probably makes that OK for you.
goatchild
Hey man I really like playing this! Super fun.
I'm using Brought Back instead of Repudiate // Replicate.
I feel like it's more fun. Like for example I can sacrifice Cavalier of Dawn when Cavalier of Knight goes in then I can bring it back with Brought Back and voila double removal. Also in that way you can take advantage of land's ETB effects when bringing lands back after playing Lotus field. Here is my version:
https://aetherhub.com/Deck/Public/187428
What do you think?
KagelVlusha
I have an updated version of this deck! Check it out: https://aetherhub.com/Deck/Public/186545
KagelVlusha
Two things about Tale's End:

1) I actually play-tested a version of this deck with 3 Tale's End, and while it did increase the odds of getting the Lotus Field combo off, Tale's End itself was a dead draw 90% of the time.

2) The Lotus Field ramp combo itself is the weakest part of this deck. Unless you have an insane draw with Gilded Goose, you're not getting the ramp off until turn 3, at which point it enables a turn 4 cavalier. That's no faster than Gilded Goose by itself.
Eventine
Tale's End ( https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=467951&part=Tale%27s+End ) also have similar effect. + you can tutor up pieces with wishclaw talisman and then destroy it with white cavalier
KagelVlusha
Last Updated: 30 Dec 2019
Created: 28 Oct 2019
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