Creature (30) | |||
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$1.96€1.780.03 | |||
$0.40€0.330.02 | |||
$0.24€0.170.03 | |||
$0.50€0.330.02 | |||
$0.20€0.090.03 | |||
$0.59€0.570.02 | |||
$0.85€0.510.03 | |||
$0.32€0.210.03 | |||
Instant, Sorcery, Enchantment, Artifact (4) | |||
$0.50€0.330.02 | |||
Planeswalker (4) | |||
$1.29€0.970.02 | |||
Land (22) | |||
7
Swamp
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$0.15€0.100.03 | ||
7
Plains
|
$0.15€0.020.03 | ||
$1.62€1.350.02 | |||
$10.58€9.840.07 |
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OK so from my experience so far i see it like that:
Considering a strong early Aggro gutterbones is better. Simply for the fact that the initial cost ist 1 mana vs 2, and having 2power and not 1 is also a pretty big impact. However due to massive removal decks out there, i find myself often without my Priest, so getting my gutterbones back on the battlefield can be a HUGE problem. I had alot of games where i couldn't meet the req to return gutterbones and/or mana problems.
yeah the initial cost is lower, but the returning cost is higher (3 vs 2 cost) +you need to hit the enemy to return it