CaptainJamoke's Quick Take on M20
By: CaptainJamoke - 27 Jun 2019TCGPlayer Affiliate
Magic 2020 Core Set
.Notable White Cards
.Notable Blue Cards
.Notable Black Cards
.Notable Red Cards
.Notable Green Cards
.Notable Multicolored Cards
.Notable Artifact Cards
NOTABLE in WHITE
I think people are sleeping on. Resolve Rule of Law and it becomes very easy to lock your opponent down with counterspells or removal. Rule of Law allows you to control the game in a major and consistent manner by expending only one card per turn to completely counteract your opponent's ability to do anything. This card alone could bump up the value of flash spells, counterspells, and planeswalkers. Cards like even gain value, and lockdowns consisting of just and will be brutal to deal with. And that's not considering any other cards that would be included in such a deck. Here's a card with a similar upside-downside that was very impactful in its heydey Winters Orb.
Other notable cards of mention are. This card looks better than it will play, and is somewhat of a red-herring in it's creation ability. In my opnion this Planeswalker doesn't meet the cut as a good all-arounder and it is limited to life-gain specific decklists.
White aggro players should be very happy with M20. These archetypes, whether mono white, azorious, boros, or selesnya, all see some powerful tools.is a fun card in that it costs two mana and you essentially get a 2/2 soldier creature and an equipment all at once. Compare this to a hypothetical 2/2 afterlife creature that costs two and leaves a 1/1 behind on death with the following caveat - the afterlife 1/1 can only attack or block if another one of your creatures is also attacking and blocking, but its indestructible. Not bad. is also a bit of a stealth inclusion. This card powers similarly to how is presently used- with no requirement of green mana.
Lastly, we have at least one new potential archetype in flyers, primarily due towhich can be played very early for just one cmc and tapping 4 flying creatures. Expect to see this often.
NOTABLE in BLUE
provides a ton of utility for searching and fixing your deck, and synergizes very nicely with to find needed tools. Expect to see this played very often.
is another very powerful reset card with a fantastic secondary ability. Compare this to and its clear which is the stronger card. also has some very nice potential, and fantastic synergy with the tokens puts out. I'll certaintly be trying to make an artifact-based deck work.
Blue also receives some flying tribal cards, which as we noted in the WHITE section, above, will likely see some play.
A 5/5 flyer for 5 isn't bad on its own. Add some deck manipulation and card draw and its a pretty good card. Add god-recurssion to a non-legendary and we have the makings of a great card. If you're running 4 of these, you'll probably see this hit the top of your deck after death just as quickly as a War of the Spark God would.
NOTABLE in BLACK
There's a few really nice additions to black in M20. The single most powerful card is a tough call, but I'm leaning towards. Yes, this has a downside, but it will be played in a deck able to mitigate its downside through removal, permission, and advantage-generation.
At its worst,is the ultimate one last shot card- a situation where one card, just any card, could keep you in the game to come back from a reactive-disadvantage. At its best it comes down after a has been played. Use the +1 ability of , and play on the end step of your opponent's turn searching fo cards using the following valuation method:
1) Land cards to prevent one-sided uninteractive game (encouraged to players in oth players all deck types);
2) Cards that prevent immediate and unfavorable game over (encouraged to players on reactive-disadvantage only);
3) Cards that cause immediate and favorable game over (restricted to players on the reactive-advantage only; this is lower priority than number "2" to account for game spectacle, education, economy gain, an unexplainable game-goal misalignment of fundamental purposes to play, and amusement); and
4) Cards most likely to cause opponent to play at a reactive-disadvantage for remainder of game (encouraged to players on both the active-advantage and the reactive-advantage). See my GB Rock List write-up for relevant definitions.
Scheming Symmerty finds a home in decks playing counterspells allowing for total control of your opponent. If high in popularity, a resulting Mono Red resurgence is likely.
Personal favorite card of M20 release:. Reasons: artwork, playability in preferred archetypes, immediate impact, and the downside-upside (the downside can be an upside in potential decks (i.e. Hollow One decks). Drop this down, stall the game out and go to town. While isn't standard format, . With what is available to black right now, Mono-Black Control makes sense as an obvious frame.
NOTABLE in RED
Let's start with the most obvious. C3and C6 . C3, Chandra Jr., might qualify as a generally good deck option after M19 rotates out of standard. Until then, better three-cost options exist.
For C6, big Chandy, a recall of when GRN was released is useful. After GRN release and until mid-point RNA,so a high amount of usage. Both are 6 total mana, both cannot be countered, both have to be immediately answered or unfavorable game over will occur. Niv, however, is much more resource intensive in the color cost requirements - 3 blue and 3 red - that combination is very restrictive on how the remainder of your deck is built. C6, in comparison, is four colorless and two red. That's splashable as a third color. Niv wasn't splashable, and its very tough to splash into a Niv list with another color.
Previously it was pretty much Niv Control, Niv Counterspell, Jeskai Control, and finally Temur Reclamation. And those decks made significant sacrifices to reach a consistent probability of casting Niv Mizzet on curve. You also havewhich is not viable to even deck build with, as you don't have a Chandra of every single drop on the curve on a consistant basis.
In addition to C3 and C6, the two mana artifacts could see some game (). Artifacts have gotten out of hand quite a bit in the past, and design is likely intended to viability to a point of rarely encountering them in Standard Format. Especially so because of their playability in certain legacy decks which are borderline issues.
The elemental tribal might be a viable route for an eight card inclusion to boros feather decks inand .
NOTABLE in GREEN
is one of the most likely to impact the meta from the green side. This card provides a significant source of advantage maintenance as well as recovery from disadvantage.
Can be flash casted on opponents turn or in response to spells. That ability is integral in using this card properly in a reactive-advantage deck like GB Rock or Bant Manipulation. In GB Rock, for example, you would hold this and many other cards until your opponent's end-step so that you can react accordingly to their most recent play. In a reactive deck you hold your mana open and cards likehave been valued for their ability to provide repeat advantage after your opponent's turn shifts to you at the end step. performs a similar function by perserving your in-hand cards and providing you with immediate board presence against control decks while providing a significant obsticale against red decks.
NOTABLE in MULTICOLORED
NOTABLE in ARTIFACTS
NOTABLE in LANDS
Multicolored, Artifacts, Lands didn't make the initial article, but if you'd like to get my input on them, as with any other M20 card- then please leave a comment and I will edit this article accordingly to include your request.
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