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Lands for Pioneer - finding the right mana base

Guide Pioneer 
By: andreliverod - 24 Oct 2019

There are many mana options in Pioneer, this is meant as an easy reference for those trying to find all the mana options for their deck.

In this article, we will explore the options available in the sets between Return to Ravnica and Eldraine. So without further ado, here we go:

Shock Lands

Each of these rare nonbasic dual lands has two basic land types and a static replacement ability, from which these cards derive their collective nickname "shock lands", that causes each to enter the battlefield tapped unless its controller pays 2 life. The name "shock land" is a reference to the card Shock, though there are technical and sometimes significant differences between shock lands' life loss and Shock's damage.

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Pain Lands

Pain lands is the term that typically refer to the land cycles first printed in Ice Age and Apocalypse. However the term can be applied to every land, which deals "pain" damage to you every time you tap it for colored mana.

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Reveal Lands

Reveal lands are a cycle of allied color tap lands introduced in Shadows over Innistrad. Nicknames include: hand lands, show lands and shadow lands.

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Fast Lands

Wizards of the Coast originally only referred to this cycle as scar lands, after the first set they appeared in, though several nicknames were quickly proposed by the Magic community. WotC finally adopted fast lands as the preferred name.

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Man Lands

also known as creature lans is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn.

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Battle Lands

A name for this land cycle was not immediately obvious, and suggestions included "base" (they work best with basics) and "tango" ("it takes two to tango") lands. The issue was eventually settled by the use of "battle lands" in a Wizards of the Coast article.

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Check Lands

Their name stems from the fact that they check if the player controls a land with a basic land type that corresponds with either color the land can produce. If this condition is not met, they enter the battlefield tapped.

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Scry Lands

All scry lands let the player scry 1 when entering the battlefield.

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Cycle Lands

 A cycling land is a land with cycling.

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Blighted Lands

The Blighted lands were introduced in Battle for Zendikar

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Castle Lands

Introduced in Eldraine as a new cycle of mono-color lands

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Desert Lands

From Hour of Devastation, comes with an extra ability. Some colors are more useful than others, Ramunap was played in aggro decks during HOU Standard.

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Triple lands (or Tri lands) is common slang for any nonbasic land that produces three colors of mana.

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Utility, Colorless and other lands

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About andreliverod:

Founder and CEO of AetherHub.com, he likes to play with fire and also has a Twitter account he posts his stuff on. If you are interested in supporting him on Patreon you will also receive an AetherHub.com premium subscription!

"Nuts & Bolts Spike spends his energy looking within. He tries to understand his own internal flaws and works to improve them"


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Cool! Missing a cycling land tho.
Not legal @infinite ;)
there are another cycle of tri lands andre!
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