5 March of the Machine the Aftermath Decks to Spice Up Standard

ChrisCee May 19, 2023 4 min
5 March of the Machine the Aftermath Decks to Spice Up Standard

March of the Machine the Aftermath is, by default design, a supplemental deck, worsened by the lack of substance in essence and flavor. But, we've already heard enough of the same negative conclusions over the past few articles. And to be honest, if you're not on the pack purchasing side of things, there's quite a good amount to discover here.

The objective is simple: the deck needs to use a March of the Machine the Aftermath card or two, and allow the deck to revolve around them. Current Standard meta decks can be proper candidates, but the modification to the deck still has to be significant enough that it feels different.

So, which of these brews would you like to test?

MagicArenaCodes

 

Infinite King-Ping Combo

The Ob Nixilis, Captive Kingpinimage + All Will Be Oneimage combo has already been circulating around for a few days, and quite a good number of brews have been showcased. However, this very early build still retains its style and theme. For one thing, it is the most consistent when it comes to pulling off the combo with the cheapest interaction for both pieces, even if just one of them is in play. Well, Graveyard Trespasser // Graveyard Gluttonimage doesn't exactly work on All Will Be Oneimage, but her life drain is never really considered a primary effect anyway, unlike something such as Oni-Cult Anvilimage.

If you want a version with even more independent responses, then this brew featuring Chandra, Dressed to Killimage is perhaps your better pick.

Gameplay Video

Primary Combo Cards:

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♾️👑 Infinite KingPing Combo

 

Free Equipment and Recurring Tokens

Nahiri, Forged in Furyimage is a pretty straightforward card that meshes really well with For Mirrodin! equipment, since her attack triggers allow instant casting of them already equipped, plus helping her drop down the board several turns earlier. But along with that, the deck also manages to exploit Nahiri's Resolveimage, by blinking those same For Mirrodin! equipment in order to generate another set of tokens as they are put back into play. So you swing everything to go all out, blink each equipment (not the tokens!), and then wait for their safe return during your next upkeep, as they bring another fresh set of Mirrans to the fight.

And if you're worried that the enchantment will be bombed before they come back, remember that the entire clause is just one effect. Meaning the ability resolves both the exiling and returning. Works pretty well with Ambitious Farmhand // Seasoned Catharimage too!

Gameplay Video

Primary Combo Cards:

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BOROS EQUIPMENT MIDRANGE(Nahiri)

 

Narset Prowess Token Army

Indeed, there never was any actual need for Narset, Enlightened Exileimage to be focused solely on prowess. The idea is meta and all, but you can also tinker with her abilities using other arguably non-aggro builds as well. Take this build that focuses on tokens, cheap spells, and the creature supports provided by two general four-mana white planeswalkers, for example. The idea is to make quality tokens that benefit from Narset's global prowess, while combining the universal convoking of Invasion of Segovia // Caetus, Sea Tyrant of Segoviaimage and the buffing protection of Invasion of Gobakhan // Lightshield Arrayimage. A clutch Invasion of Mercadia // Kyren Flamewrightimage then surprises the opponent with even more tokens, threatening a hasty all-out swing in the least expected moment possible.

Don't forget that Narset only says non-creatures. So you can replay and recast all those battles and planeswalkers once again when she attacks (retriggering her field-wide Prowess mid-way).

Gameplay Video

Primary Combo Cards:

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Jeskai Narset

 

Infinite Leyline Legendary Mana

Rona, Herald of Invasion // Rona, Tolarian Obliteratorimage + Leyline Immersionimage feels such a crazy combo that it doesn't seem like it belongs to Standard. But, that is only if you manage to pull it off without your opponent interrupting any of them. So the only other way for this to work, is to make a Jodah, the Unifierimage superfriends deck that can fight on its own without the combo. Thankfully, the basic shell of such a deck is already available; we only have to work around Rona and the Leyline much better.

Another hidden combo in this deck is Sigarda, Font of Blessingsimage + Skrelv, Defector Miteimage. Both of them form this mutual protection bond, making your opponent unable to hit Sigarda's blind spot, and forcing them to rely on edict or board wipe effects to take them out.

Gameplay Video

Primary Combo Cards:

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5 COLOR LEGENDS (Leyline Immersion)

 

Lore Accurate Ability Scavenging

Without looking much into it, this deck seems like your average optimized reanimator slapped with four copies of Urborg Scavengersimage. Until you realize that cards like Fleetfoot Dancerimage and even Combat Thresherimage are part of the main combo. Ideally, you want to get a Fleetfoot Dancer first, since with haste, you can put two +1/+1 counters immediately and get an extra set of effects from another creature in just a single turn (preferably hexproof).

But, if none of those work, you can just backtrack to regular reanimation shenanigans. Invasion of Tolvada // The Broken Skyimage offers easier mana and better extra abilities than typical Standard options such as Invoke Justiceimage. Actually, Sheoldred's Restorationimage can even revive the Scavengers themselves without having to worry about paying its kicker cost. Plus, cards such as Boon-Bringer Valkyrieimage can be manually cast without even paying attention to the theme of the deck at all.

Gameplay Video

Primary Combo Cards:

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Urborg Scavengers Reanimator