Breaking News Limited Ratings

The AI ratings are gathered with from the MTGA Assistant deck tracker. Pro ratings are provided by Nizzahon Magic. The Pro ratings and comments are made before the set officially releases while the AI ratings are dynamically updated with new data all the time.

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.
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Fell the Mighty

AI Rating: 4.5
Pro Rating: 3

This has an incredibly high ceiling, where you kill everything but your smallest creature. But it doesn't always line up that way. There are plenty of times where your opponent has more tiny creatures than you do, for example.

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Fierce Retribution

AI Rating: 3.9
Pro Rating: 2.5

This is solid removal, but not much more.

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Journey to Nowhere

AI Rating: 4.1
Pro Rating: 4

Exiling a creature for two mana is pretty insane, even if your opponent can potentially get it back later.

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Leyline Binding

AI Rating: 4.3
Pro Rating: 3

This will usually cost 4, which is a pretty solid rate. It will virtually never cost less than three.

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Pariah

AI Rating: 2.6
Pro Rating: 0

This basically does nothing in Limited. You can use it as an akward removal spell or a bad fog effect. Neither are things you want.

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Path to Exile

AI Rating: -0
Pro Rating: 3.5

The rate here is really good of course, but it's also not a removal spell you can use early, as the value you get is seriously diminished when you ramp and fix your opponent's mana.

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Archive Trap

AI Rating: 2.7
Pro Rating: 0

13 cards is a lot in Limited, but this still basically does nothing, except when your opponent actually runs out of cards. You'll cast if for 0 on occasion, but it still isn't worth it.

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Archmage's Charm

AI Rating: 2.9
Pro Rating: 2.5

This is pretty hard to cast, but each of the modes is pretty good for the cost.

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Commandeer

AI Rating: 2.3
Pro Rating: 0

This is too situational and expensive. Casting it for free isn't super easy or worth it in Limited, either.

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Essence Capture

AI Rating: 3.1
Pro Rating: 2.5

When it lines up, this feels pretty good.

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Mana Drain

AI Rating: 3.2
Pro Rating: 4.5

Counterspell is a great card, and this is a better one! The extra mana it gives you will often be meaningless by the late game, but in the early to mid game, there's a good chance it lets you power something out ahead of schedule.

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Mindbreak Trap

AI Rating: -0
Pro Rating: 0

This is basically an inefficient counterspell. People rarely put enough stuff on the stack in Limited for this to be more than a bad one-for-one.

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Repulse

AI Rating: 3.8
Pro Rating: 3

Drawing and bouncing for three mana at instant speed is a very good rate. You end up with tempo and you break even on cards, but it has blowout potential too.

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Heartless Pillage

AI Rating: 2
Pro Rating: 1.5

Mind Rot isn't a good card. This is Mind Rot with minor upside.

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Imp's Mischief

AI Rating: 3.1
Pro Rating: 2

It's super situational, but redirecting a removal spell is pretty juicy.

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Murder

AI Rating: 3.9
Pro Rating: 2.5

This isn't the premium removal it once was, but it's still pretty solid.

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Overwhelming Forces

AI Rating: 4.6
Pro Rating: 2

The ceiling here is nuts, as it's a one-sided wrath that draws you a ton of cards. So, casting it means game over. However, 8 mana is a colossal amount.

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Reanimate

AI Rating: 4.3
Pro Rating: 4

One mana to reanimate is insane, especially when it gives you access to both graveyards. You're always going to get your mana's worth, and losing some life is well worth the efficiency. Sometimes it will let you do something truly insane.

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Surgical Extraction

AI Rating: 2.1
Pro Rating: 0

Commiting a crime for free is a thing, but going down a card to do it generally isn't worth it, especially with a card that has an almost entirely meaningless effect.

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Thoughtseize

AI Rating: -0
Pro Rating: 3.5

This is really good disruption. One mana to take your opponent's best card is awesome, and while it does have diminishing returns, the early-to-midgame upside is well worth it.

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Collective Defiance

AI Rating: 4.5
Pro Rating: 3.5

You'll usually cast this as 4 mana to do 4 to a creature and 3 to your opponent, but you can obviously mix and match, giving it way more upside.

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Crackle with Power

AI Rating: 5
Pro Rating: 4

This was a bomb in Strixhaven, but that was a ramp-heavy format, so I think it falls short here. Still, the baseline is a 5-mana deal 5, and if you can make it an 8 mana spell that does 10 to two creatures, you're going to win.

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Electrodominance

AI Rating: 3.5
Pro Rating: 2.5

The burn effect isn't very efficient, and you'd be surprised how infrequently you can actually cast a spell off of this.

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Fling

AI Rating: 0.9
Pro Rating: 1

It's very hard to make Fling work in Limited. Maybe in a format with a bunch of mercenaries it will fair better?

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Indomitable Creativity

AI Rating: 1.8
Pro Rating: 0

This is great in 60-card formats, but unplayable in Limited.

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Skewer the Critics

AI Rating: 3.3
Pro Rating: 3.5

This is fine if you pay three for it, and paying one is awesome and very attainable.

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Skullcrack

AI Rating: 2.5
Pro Rating: 1

Burn that only hits players is pretty bad in Limited, as it has no impact on the board. It just isn't worth going down a card for 4 damage and nothing else.

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Clear Shot

AI Rating: 4.2
Pro Rating: 3.5

This is great removal that can sometimes create a 2-for-1.

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Force of Vigor

AI Rating: 2.2
Pro Rating: 0.5

There aren't enough Artifacts and Enchantments in this format for this to be main deck material.

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Pest Infestation

AI Rating: -0
Pro Rating: 4

This makes the tokens regardless of whether you have targets for it. It's a fairly efficient token generator that feels completely absurd when you actually have targets.

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Primal Command

AI Rating: 4.3
Pro Rating: 1.5

This is just too clunky to be worthwhile in most decks. The only way you can imapct the board is with the second mode, but only hitting noncreature permanents is a pretty big problem.

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Primal Might

AI Rating: -0
Pro Rating: 4

This is a great fight spell that scales all game long, and often allows for a way better attack after clearing out a blocker.

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Thornado

AI Rating: 1.9
Pro Rating: 0.5

Even with a cycling mode, Plummet just isn't worth it in the main deck.

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Abrupt Decay

AI Rating: 3.9
Pro Rating: 3.5

This can hit all sorts of cheap permanents, and uncounterability actually comes up with all the Ward we see these days.

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Anguished Unmaking

AI Rating: -0
Pro Rating: 3.5

Hitting any nonland for three is a great deal.

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Back for More

AI Rating: 3.1
Pro Rating: 2.5

The ceiling here is incredibly high. You reanimate something at instant speed, use it to ambush block, and then have it fight something else. If the creature is big enough, it can survive all of that! But setting that up and getting the stats to line up correctly is pretty tough.

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Bedevil

AI Rating: 3.5
Pro Rating: 3.5

Can be a little hard to cast, but it's flexible and efficient enough to be worth taking highly.

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Buried in the Garden

AI Rating: 3.6
Pro Rating: 4

Ramping and fixing your mana while removing a nonland permanent is incredible.

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Crime

AI Rating: -0
Pro Rating:

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Cruel Ultimatum

AI Rating: 2.5
Pro Rating: 2.5

If you cast this, you probably win. But the mana cost is pretty tricky.

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Decimate

AI Rating: 2.5
Pro Rating: 0.5

You have to start this in your sideboard, because you just won't have targets for all four modes often enough.

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Decisive Denial

AI Rating: 3
Pro Rating: 3

Neither mode here absolutely blows you away, but being able to fight or counter stuff is pretty nice.

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Detention Sphere

AI Rating: 3.6
Pro Rating: 4

Hitting any nonland for three is awesome, and sometimes you'll be able to hit multiples or sweep away a bunch of tokens.

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Endless Detour

AI Rating: 2.3
Pro Rating: 3.5

This is a little tricky to cast, but is incredibly flexible when you can.

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Fractured Identity

AI Rating: -0
Pro Rating: 5

This is basically a 5-mana Mind Control, except it can hit any nonland permanent and in most other ways it is better too.

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Hindering Light

AI Rating: 1.4
Pro Rating: 2

This feels good when you can cast it, but it is a little too narrow to be good.

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Humiliate

AI Rating: 2.8
Pro Rating: 2

This is a reasonable discard spell, as it will usually hit something and add a little to your board.

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Hypothesizzle

AI Rating: 2.9
Pro Rating: 3

You can just draw two with this if you want, but turning one of those cards into a deal 4 is pretty good.

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Ionize

AI Rating: 3
Pro Rating: 2

This is Cancel with a little upside.

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Oko, Thief of Crowns

AI Rating: 5
Pro Rating: 5

This rating comment was turned into an Elk.

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Outlaws' Merriment

AI Rating: -0
Pro Rating: 4.5

You have to wait a turn for it to get going, but once you get there it starts adding some very real bodies to the board, and it can quickly snowball.

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Ride Down

AI Rating: 2.9
Pro Rating: 2.5

This is pretty nice in all-out aggressive Red-White decks, but too situational for anything else.

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Savage Smash

AI Rating: 2.8
Pro Rating: 3.5

This usually punches through a blocker and lets your creature(s) attack far more effectively.

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Siphon Insight

AI Rating: 2.6
Pro Rating: 2

This isn't as exciting as it looks. It's basically Anticipate with the upside of doing it twice, and the downside of not looking at your own deck which is usually better.

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Terminal Agony

AI Rating: 1.8
Pro Rating: 2.5

The base mode of this card is pretty mediocre, but if you have a few ways to discard it -- and this format has them -- it gets a lot better.

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Tyrant's Scorn

AI Rating: 1.2
Pro Rating: 3

Neither mode is incredible for the cost, but if you can't kill a small creature with it, at least you can bounce it.

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Vanishing Verse

AI Rating: 3.5
Pro Rating: 4

This can hit almost every permanent in the format for only two mana.

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Villainous Wealth

AI Rating: 4.3
Pro Rating: 2

You have to pump a lot into X for this to be worthwhile, and while that might work as a win condition in some of the slower decks, we'll see if this format even allows for such a thing.

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Void Rend

AI Rating: 2.3
Pro Rating: 3

A little hard to cast, but hitting any nonland is a big deal.

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Voidslime

AI Rating: 2.1
Pro Rating: 1.5

This is basically just cancel in limited. Countering activated or triggered abilities is rarely worth a card.

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Contagion Engine

AI Rating: -0
Pro Rating: 4

This impacts the board immediately in a big way, and it quickly wittles away anything that survived the ETB.

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Grindstone

AI Rating: -0
Pro Rating: 0

Even if this is a repeatable way to commit crimes, it isn't worth the mana investment.

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Mindslaver

AI Rating: -0
Pro Rating: 4

It's a little slow, but if you get to activate it, it's pretty hard for you to lose. You send all of your opponent's creature in for some terrible attacks, point their own removal at their creatures, and so on.

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Unlicensed Hearse

AI Rating: 3.9
Pro Rating: 2.5

This can get pretty big, but this format isn't into the graveyard enough for it to be a powerhouse.

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Dust Bowl

AI Rating: 2.4
Pro Rating: 0

This hurts your mana base for an effect that is almost entirely irrelevant.

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-rare|White|Sorcery
3 4.5 2.50 2 3.00 3
ss-uncommon|White|Instant
2.5 3.9 4.00 9 4.03 36
ss-uncommon|White|Enchantment
4 4.1 3.59 83 2.99 187
ss-mythic|White|Enchantment
3 4.3 3.00 1 3.00 1
ss-rare|White|Enchantment — Aura
0 2.6 7.69 13 5.40 116
ss-rare|White|Instant
3.5 -0 15.00 0 3.00 1
ss-rare|Blue|Instant — Trap
0 2.7 7.50 10 4.91 61
ss-rare|Blue|Instant
2.5 2.9 6.92 13 5.14 109
ss-rare|Blue|Instant
0 2.3 8.43 14 5.83 139
ss-uncommon|Blue|Instant
2.5 3.1 6.25 4 5.37 45
ss-mythic|Blue|Instant
4.5 3.2 6.00 1 3.33 3
ss-mythic|Blue|Instant — Trap
0 -0 15.00 0 3.33 3
ss-uncommon|Blue|Instant
3 3.8 4.25 4 4.14 24
ss-uncommon|Black|Sorcery
1.5 2 9.33 3 6.47 46
ss-rare|Black|Instant
2 3.1 6.31 13 5.08 113
ss-uncommon|Black|Instant
2.5 3.9 4.22 41 3.22 235
ss-mythic|Black|Sorcery
2 4.6 2.17 12 2.29 28
ss-rare|Black|Sorcery
4 4.3 3.00 1 3.00 4
ss-rare|Black|Instant
0 2.1 9.25 12 5.66 123
ss-mythic|Black|Sorcery
3.5 -0 15.00 0 4.50 2
ss-rare|Red|Sorcery
3.5 4.5 2.50 2 1.88 8
ss-mythic|Red|Sorcery
4 5 1.00 1 2.00 5
ss-rare|Red|Instant
2.5 3.5 5.07 14 3.52 65
ss-uncommon|Red|Instant
1 0.9 12.50 2 7.38 50
ss-mythic|Red|Sorcery
0 1.8 9.83 6 5.87 64
ss-uncommon|Red|Sorcery
3.5 3.3 5.67 6 4.65 28
ss-rare|Red|Instant
1 2.5 7.94 16 5.17 122
ss-uncommon|Green|Instant
3.5 4.2 3.37 67 3.10 190
ss-mythic|Green|Instant
0.5 2.2 8.88 8 5.96 69
ss-rare|Green|Sorcery
4 -0 15.00 0 2.00 3
ss-rare|Green|Sorcery
1.5 4.3 3.00 3 2.11 10
ss-rare|Green|Sorcery
4 -0 15.00 0 1.50 2
ss-uncommon|Green|Instant
0.5 1.9 9.67 3 7.09 52
ss-rare|Black|Green|Instant
3.5 3.9 4.00 7 3.44 61
ss-mythic|White|Black|Instant
3.5 -0 15.00 0 3.60 5
ss-uncommon|Black|Green|Instant
2.5 3.1 6.38 8 4.35 30
ss-rare|Black|Red|Instant
3.5 3.5 5.19 16 4.65 80
ss-uncommon|White|Green|Enchantment — Aura
4 3.6 4.80 5 3.36 25
ss-mythic||Sorcery
-0 15.00 0 7.00 2
ss-rare|Blue|Black|Red|Sorcery
2.5 2.5 8.06 17 5.09 98
ss-rare|Red|Green|Sorcery
0.5 2.5 8.11 9 6.52 112
ss-uncommon|Blue|Green|Instant
3 3 6.67 6 5.97 46
ss-rare|White|Blue|Enchantment
4 3.6 5.00 12 4.12 75
ss-rare|White|Blue|Green|Instant
3.5 2.3 8.52 21 6.07 128
ss-mythic|White|Blue|Sorcery
5 -0 15.00 0 1.00 1
ss-uncommon|White|Blue|Instant
2 1.4 11.17 6 8.12 72
ss-uncommon|White|Black|Sorcery
2 2.8 7.29 7 6.86 54
ss-uncommon|Blue|Red|Instant
3 2.9 7.00 4 5.78 44
ss-rare|Blue|Red|Instant
2 3 6.71 14 5.25 121
ss-mythic|Blue|Green|Legendary Planeswalker — Oko
5 5 1.00 1 1.00 1
ss-rare|White|Red|Enchantment
4.5 -0 15.00 0 3.00 1
ss-uncommon|White|Red|Instant
2.5 2.9 7.00 7 6.35 49
ss-uncommon|Red|Green|Sorcery
3.5 2.8 7.20 5 5.65 38
ss-rare|Blue|Black|Instant
2 2.6 7.60 5 4.88 106
ss-uncommon|Black|Red|Sorcery
2.5 1.8 10.00 1 5.27 41
ss-uncommon|Blue|Black|Instant
3 1.2 11.50 4 5.28 43
ss-rare|White|Black|Instant
4 3.5 5.09 11 4.45 78
ss-rare|Blue|Black|Green|Sorcery
2 4.3 3.00 1 3.33 7
ss-rare|White|Blue|Black|Instant
3 2.3 8.46 13 6.14 151
ss-rare|Blue|Green|Instant
1.5 2.1 9.07 14 5.65 135
ss-mythic||Artifact
4 -0 15.00 0 3.00 1
ss-mythic||Artifact
0 -0 15.00 0 4.25 4
ss-mythic||Legendary Artifact
4 -0 15.00 0 3.00 1
ss-rare||Artifact — Vehicle
2.5 3.9 4.00 13 2.69 67
ss-rare||Land
0 2.4 8.35 17 6.40 151
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt
Color Rating Breakdown
Cards over 3 rating

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant
Selesnya 248 matches 31 decks
24.60%
of Metagame
Golgari 135 matches 16 decks
12.70%
of Metagame
Orzhov 113 matches 13 decks
10.32%
of Metagame
Boros 79 matches 10 decks
7.94%
of Metagame
Azorius 69 matches 9 decks
7.14%
of Metagame
Gruul 64 matches 8 decks
6.35%
of Metagame
Rakdos 51 matches 6 decks
4.76%
of Metagame
Bant 51 matches 6 decks
4.76%
of Metagame
Sultai 34 matches 4 decks
3.17%
of Metagame
Simic 33 matches 4 decks
3.17%
of Metagame
Izzet 35 matches 4 decks
3.17%
of Metagame
Jund 26 matches 3 decks
2.38%
of Metagame
Abzan 25 matches 3 decks
2.38%
of Metagame
Naya 25 matches 3 decks
2.38%
of Metagame
Jeskai 12 matches 2 decks
1.59%
of Metagame
Grixis 18 matches 2 decks
1.59%
of Metagame
Dimir 9 matches 1 decks
0.79%
of Metagame
Mono Green 8 matches 1 decks
0.79%
of Metagame