Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 3.14 Total Times Seen 8
Pro Rating: 2 Pro Comment: You have to pump a lot into X for this to be worthwhile, and while that might work as a win condition in some of the slower decks, we'll see if this format even allows for such a thing.
Average Picked At: 11.50 Total Times Picked: 4 Average Last Seen At: 5.33 Total Times Seen 44
Pro Rating: 3 Pro Comment: Neither mode is incredible for the cost, but if you can't kill a small creature with it, at least you can bounce it.
Average Picked At: 7.29 Total Times Picked: 7 Average Last Seen At: 6.70 Total Times Seen 56
Pro Rating: 2 Pro Comment: This is a reasonable discard spell, as it will usually hit something and add a little to your board.
Average Picked At: 10.00 Total Times Picked: 1 Average Last Seen At: 5.13 Total Times Seen 42
Pro Rating: 2.5 Pro Comment: The base mode of this card is pretty mediocre, but if you have a few ways to discard it -- and this format has them -- it gets a lot better.
Average Picked At: 11.17 Total Times Picked: 6 Average Last Seen At: 8.12 Total Times Seen 72
Pro Rating: 2 Pro Comment: This feels good when you can cast it, but it is a little too narrow to be good.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 4.29 Total Times Seen 18
Pro Rating: 2 Pro Comment: This isn't as exciting as it looks. It's basically Anticipate with the upside of doing it twice, and the downside of not looking at your own deck which is usually better.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.62 Total Times Seen 8
Pro Rating: 3.5 Pro Comment: This can hit all sorts of cheap permanents, and uncounterability actually comes up with all the Ward we see these days.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 6.14 Total Times Seen 9
Pro Rating: 3.5 Pro Comment: This is a little tricky to cast, but is incredibly flexible when you can.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 5.11 Total Times Seen 10
Pro Rating: 4 Pro Comment: Hitting any nonland for three is awesome, and sometimes you'll be able to hit multiples or sweep away a bunch of tokens.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.67 Total Times Seen 13
Pro Rating: 0 Pro Comment: 13 cards is a lot in Limited, but this still basically does nothing, except when your opponent actually runs out of cards. You'll cast if for 0 on occasion, but it still isn't worth it.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.60 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: Hitting any nonland for three is a great deal.
Average Picked At: 4.80 Total Times Picked: 5 Average Last Seen At: 3.36 Total Times Seen 25
Pro Rating: 4 Pro Comment: Ramping and fixing your mana while removing a nonland permanent is incredible.
Average Picked At: 12.50 Total Times Picked: 2 Average Last Seen At: 7.26 Total Times Seen 52
Pro Rating: 1 Pro Comment: It's very hard to make Fling work in Limited. Maybe in a format with a bunch of mercenaries it will fair better?
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.33 Total Times Seen 3
Pro Rating: 0 Pro Comment: This is basically an inefficient counterspell. People rarely put enough stuff on the stack in Limited for this to be more than a bad one-for-one.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.00 Total Times Seen 1
Pro Rating: 4 Pro Comment: This impacts the board immediately in a big way, and it quickly wittles away anything that survived the ETB.
Average Picked At: 5.67 Total Times Picked: 6 Average Last Seen At: 4.62 Total Times Seen 29
Pro Rating: 3.5 Pro Comment: This is fine if you pay three for it, and paying one is awesome and very attainable.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 3.00 Total Times Seen 3
Pro Rating: 3 Pro Comment: This has an incredibly high ceiling, where you kill everything but your smallest creature. But it doesn't always line up that way. There are plenty of times where your opponent has more tiny creatures than you do, for example.
Average Picked At: 7.00 Total Times Picked: 7 Average Last Seen At: 6.22 Total Times Seen 51
Pro Rating: 2.5 Pro Comment: This is pretty nice in all-out aggressive Red-White decks, but too situational for anything else.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 2.80 Total Times Seen 5
Pro Rating: 4 Pro Comment: One mana to reanimate is insane, especially when it gives you access to both graveyards. You're always going to get your mana's worth, and losing some life is well worth the efficiency. Sometimes it will let you do something truly insane.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.00 Total Times Seen 1
Pro Rating: 4 Pro Comment: It's a little slow, but if you get to activate it, it's pretty hard for you to lose. You send all of your opponent's creature in for some terrible attacks, point their own removal at their creatures, and so on.