Standard - Gruul Midrange

28 26
26 8 2 24
Midrange

Creature Breakdown:

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Early game ramp, gets you a turn two Rhythm of the Wildimage or Gruul Spellbreakerimage one of the best turn on plays, at worst it eats a Shockimage which means damage not going to your face


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Definitely the most surprising workhorse in this deck for me, a 3/3 or 4/4 isn't uncommon and it at 4 power you start trampling over their weaker creatures

 

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A nice fat Squadron Hawkimage this synergizes exteremly well with Rhythm of the Wildimage 2 mana drop a 3/3 and get another in hand, the redundancy seems very underrated as it allows your hand to stay full until it empties onto the board

 

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Goodbye Settle the Wreckageimage it wasn't nice knowing ya. A mini pseudo Carnage Tyrantimage the hexproof this provides to you is vital against both control and burn as it cuts down on a lot of their instant speed moves.

 

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A pretty effective answer against fliers, this is an effecient card. A 3/2 for 2 isnt much to scoff at.

 

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An auto include in most red midrange decks, it trades well with all the drakes, has redundancy and and with a clogged board 4 over the top is a good move.

 

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It's not a Stormbreath Dragonimage but it's not bad at all with a Rhythm of the Wildimage you can send 5 in the air to the face with haste which is always a beating, or just make it a 6/6 and tell Lyra Dawnbringerimage to eat her heart out.

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She's big, she's hungry, and she gets on board supringly fast in this deck. If you have rhythm you should give it haste 99% of the time, the only time id consider a +1/+1 counter is if there's another ghalta on the other side.

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Non-Creature Breakdown:

 

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Counters permission based control, buffs your creatures or gives them haste, whats not to love?

 

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The main reason this is run over Rabid Biteimage or Thrash//Threat is the exile clause. Arclight Phoeniximage? Nah Rekindling Phoeniximage? Nice try. Everyone knows a phoenix rises from the ashes not the lava.

 

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The +1 is nice ramp and riot is a major upside. The -3 is really good if you hit 2 creatures, decent if you hit 1 and terrible if you hit 0 but overall it's normally card advantadge especially in such a creature heavy deck. The ultimate is decent but not really Domri's high point as a walker, the tokens don't trigger Rhythm of the Wildimage and getting a 4/4 is okay but grabbing creatures with the -3 and buffing them with the +1 is much more effecient.

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Land Breakdown:

 

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Synergizes well with Rootbound Cragimage I normally won't take a first turn shock if I can help it and prefer to go Forestimage into Llanowar Elvesimage or Pelt Collectorimage, especially on the play as you may be up against mono red.

 

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If you can play this turn 2 or higher as every other land in this deck causes this to come in untapped.

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Turn sideways, make big creatures.

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Pnutbuttercow
Last Updated: 23 Jan 2019
Created: 23 Jan 2019
168 116 0

Mainboard - 60 cards (15 distinct)

Creature (26)
$0.50€0.650.03
$0.63
$0.27€0.130.02
$0.39€0.310.02
$0.99€0.640.02
$0.63€0.520.02
$3.18€1.96
$0.20€0.080.03
Instant, Sorcery, Enchantment, Artifact (8)
$0.23€0.120.03
$3.03€1.960.03
Land (24)
$1.25
$1.57
$11.59€10.180.88
$2.92€2.180.03
Planeswalker (2)
$0.90€0.700.03

Sideboard - 15 cards (6 distinct)

$0.48€0.300.02
$3.64€4.560.14
$0.20€0.080.03
$0.48€0.260.02
$0.69€0.530.02
$1.25€1.050.02

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Main/Sideboard Rarity Count
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