Modern - Dimir Rogues

36 20
16 20 0 24
Control

When to Mulligan: You should have at least two lands and two rogues in your starting hand. Every combination of two rogues can pretty consistently get 7 or 8 cards in the graveyard by turn 4 or 5, which turns on their abilities, Vantress Gargoyle, and Into the Story.

How to Sideboard:

Replace Vantress Gargoyleimage and Merfolk Windrobberimage with Cling to Dustimage and Grafdigger's Cageimage against graveyard based decks.

Replace Feed the Swarmimage with Cling to Dustimage against burn.

Replace Feed the Swarmimage with Languishimage against Stompy decks or RDW.

Replace Call of the Death-Dwellerimage with Inquisition of Kozilekimage against combo decks.

Feed the Swarmimage is for Leyline of the Voidimage or Rest in Peaceimage.

Upgrades: 

Assassin's Trophyimage over Feed the Swarmimage

Breeeding Pool over Islandimage

Verdant Catacombsimage over Clearwater Pathwayimage

Misty Rainforestimage over Shipwreck Marshimage

1 Watery Graveimage over 1 Underground Riverimage

1 Scalding Tarnimage over 1 Underground Riverimage

Thoughtseizeimage over Inquisition of Kozilekimage.

Damnationimage over Languishimage.

Because this deck hasn't been played in any format since Zendikar Rising was in Standard, I feel a need to explain it. Rogues give you the small evasive creatures that control decks often run, while enabling Drown in the Lochimage, which is basically an unconditional 2 mana counterspell or kill spell in this deck. In addition Into the Storyimage is one of the best draw engines, especially because turn 4 is usually where you need to refill your hand, so casting this on curve feels really good. This deck does not have a big bomb, although feel free to slot in Hullbreaker Horrorimage for Call of the Death-Dwellerimage or Vantress Gargoyleimage if you feel it needs that. It kind of plays more like a tempo deck that uses Vantress Gargoyleimage and Hall of Storm Giantsimage as beaters since they are cheap and easy to protect. Vantress Gargoyle can also be easily reanimated. Admittedly this deck can be a bit slow, and despite the fact that I described it as a tempo deck, it doesn't mainboard any x for 1s like Languishimage. 1 for 1s work extremely well when you have no large bombs and have one of the best draw spells. This strategy does make it incredibly hard to play, as you will undoubtebly realize after you play this deck a couple times. When Lurrus of the Dream-Denimage was legal I would mainboard Languishimage or Inquisition of Kozilekimage over [[Call of the Death-Dweller] because I didn't need Call of the Death-Dwellerimage to reanimate the rogues. Inquisition of Kozilekimage is a great way to deal with threats that you may not necessarily have answers to, like Relic of Progenitusimage or Blood Moonimage, which also happens to be the hardest counter to this deck since Archmage's Charmimage forces you to run a very greedy manabase. One big advantage of Archmage's Charmimage that is easy to forget about is the third mode can be extremely good against token decks, and it makes your matchup against Dark Depthsimage really easy. The reason Inquisition of Kozilekimage isn't in the mainboard despite it being one of the most efficient 1 for 1s is because it is very limited in it's targets in comparison to Thoughtseizeimage. If you have the money for Thoughtseizeimage, feel free to mainboard it. If you are playing this on Arena, you can run Lurrus of the Dream-Denimage because it isn't banned in Historic. I personally run Thoughtseizeimage over Call of the Death-Dwellerimage.

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wackoducky
Last Updated: 07 Mar 2024
Created: 13 Jul 2023
219 55 0

Mainboard - 60 cards (16 distinct)

Creature (16)
$0.42€0.450.14
$0.21€0.140.03
$0.35€0.200.02
$0.20€0.110.03
Instant, Sorcery, Enchantment, Artifact (20)
$1.02€0.750.03
$3.99€3.670.18
$0.36€0.600.03
$0.25€0.210.03
$0.30€0.230.03
Land (24)
$0.150.03
$12.68€11.560.40
$6.001.96
$5.43€4.77
$5.01€3.394.21
$2.03€3.476.48
$9.35€9.473.96

Sideboard - 15 cards (4 distinct)

$2.50€1.950.40
$0.29€0.220.03
$0.67
$0.40€0.42

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Main/Sideboard Rarity Count
8 20 32 0 0
0 4 11 0 0