Creature (11) | |||
---|---|---|---|
$0.25€0.130.03 | |||
$0.20€0.100.03 | |||
$0.20€0.100.03 | |||
$0.18€0.080.03 | |||
Instant, Sorcery, Enchantment, Artifact (25) | |||
$0.25€0.190.03 | |||
$0.15€0.060.03 | |||
$0.18€0.090.03 | |||
$0.15€0.100.03 | |||
$0.15€0.060.03 | |||
$0.20€0.120.03 | |||
$0.12€0.080.03 | |||
$0.20€0.110.03 | |||
$0.15€0.090.03 | |||
$0.20€0.100.03 | |||
$1.99€2.191.36 | |||
Land (24) | |||
4
Plains
|
$0.530.03 | ||
5
Island
|
$0.190.03 | ||
5
Mountain
|
$1.230.03 | ||
$17.00€16.767.02 | |||
$14.00€11.391.02 | |||
$14.00€13.191.27 | |||
$16.00€14.030.63 | |||
$18.00€16.600.57 |
$0.64€0.430.02 |
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Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.
Learn more Download For WindowsOk! So this deck is quite simple. Get 1 or 2 of any combination of Flourishing Fox, Drannith Healer or Drannith Stinger out in first 2-3 turns, then cycle as many cards as possible in your other turns to use your Zenith Flare's for maximum effect, whilst getting benefits of cycling from your creatures on the battlefield (health, damage, +1/+1 counters).
Extra things to note:
The most important thing to remember with this deck is to pay attention to how much damage you can take safely. Most of the time you will get pretty low on health, but if you time the Zenith Flare's correctly you can do big damage and gain big life, giving you some sustain for the next turn's Zenith (theoretically).
DON'T GET TOO GREEDY!
32 | 16 | 12 | 0 | 0 |
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0 | 0 | 1 | 0 | 0 |
Symbols | Percentage | Lands |
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