Instant, Sorcery, Enchantment, Artifact (7) | |||
---|---|---|---|
$0.22€0.11 | |||
$0.25€0.180.03 | |||
$0.24€0.080.04 | |||
Creature (29) | |||
$5.99 | |||
$0.25€0.230.03 | |||
$1.49€1.21 | |||
$0.20€0.03 | |||
$3.63 | |||
$1.79 | |||
$0.15€0.070.03 | |||
$0.20€0.120.04 | |||
$2.05 | |||
$0.25€0.140.03 | |||
$0.20€0.090.03 | |||
$0.15€0.060.03 | |||
Land (24) | |||
24
Swamp
|
$0.180.03 |
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Learn more Download For WindowsPreface: This is a Theoretical Build as I am just getting back into Magic for the first time since before Planeswalker's. I do not have many of these cards (working on it) and therefore cannot comment on the effectiveness of the deck, but would love to hear feedback on how it went for others or from others that may have tried similar things in the past.
As the name suggests, this is a death touch focused deck. The main focus is to either do damage to your enemy every time you attack lest they are guaranteed to lose their defending creature. When in defense, no matter the stats of the attacking creature, it is guaranteed to die. Lastly, the mana is skewed towards the front end with the idea that eventually in a creature trade duel, you will outlast them. When in doubt, Tegrid as an artifact should take care of any outstanding creatures and/or life that your oponent may have.
2 comments
33 | 14 | 7 | 6 | 0 |
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