Commander - The Moral Victory

12
9
15
13
17
1
34
Combo
Jank
  • Deck has incorrect number of cards: 66 (should be 100 including commander)
Commander 1 cards (1 distinct)
$1.50€1.001.84
Main 65 cards (47 distinct)
Creature (13)
$0.41€0.48
$0.25€0.17
$0.39€0.360.03
$0.63€0.660.03
$0.32€0.210.03
$0.52€0.550.03
$2.13€1.080.03
$0.24€0.100.03
$0.48€0.742.50
$0.47€0.530.03
$0.50€0.42
$0.32€0.200.03
$0.64€0.411.79
Instant, Sorcery, Enchantment, Artifact (17)
$158.00€74.99
$0.46€0.690.03
$4.330.03
$0.98€1.180.02
$5.08€2.41
$0.49€0.260.02
$4.02€3.010.02
$6.00€4.540.80
$1.50€0.75
$0.640.44
$0.55€0.430.03
$0.46€0.28
$1.60€0.630.04
$0.69€0.400.03
$1.32€1.12
$2.77€1.61
$0.50€0.35
Planeswalker (1)
$1.45€0.520.02
Land (34)
$7.81€9.010.72
$5.34€5.390.02
$1.30€1.080.63
$29.15€29.629.26
$0.47€0.460.02
$2.03€1.73
$0.20€0.090.03
$0.61€0.31
$0.700.01
$0.49€0.230.03
$0.150.03
$0.150.03
$0.250.03
$2.13€1.120.03
$2.16€0.830.03
$1.93€0.14
Maybeboard 1 cards (1 distinct)
$0.20€0.170.01

Simulating MTG Arena Best of 1 starting hand
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Description

The Combo:

  • 1: Play Tayam
  • 2: Put Vampire Hexmage in the graveyard 
  • 3: Put Lost Auramancers in the hand
  • 4: Play Lost Auramancers
  • 5: Immediately remove all 3 time counters from Lost Auramancers with Tayam, in order to recur Vampire Hexmage
  • 6: Tutor Divine Intervention to play with Lost Auramancers
  • 7: Sac Vampire Hexmage to remove all intervention counters from Divine Intervention and instantly achieve the Moral Victory (Drawing the game and making everyone incredibly unsatisfied)
  • Alternatively, if hexmage is already on the battlefield, just put anything else into play with Tayam

Support for the Combo

Recursion:

  • Bala Ged Recovery
  • Takenuma (Just creatures)
  • Witch's Cottage (Just creatures, unreliable)
  • Hall of Heliod's Generosity (Just enchantments)
  • Tayam (Doesn't work for everything)
  • Nyx Weaver

Things that put combo pieces back into the library

  • Hall of Heliod's Generosity (Enchantments)
  • Witch's Cottage (Creatures, unreliable)

Tutors

  • Final Parting (This is the golden pig of the deck. It puts Vampire Hexmage in the bin and Lost Auramancers in the hand. Allows you to combo immediately the turn after you play it as long as you will have 7 mana on that turn. It may actually be optimal to tutor for this instead of just one combo piece.)

Protection

  • Alseid of Life's Bounty (Recurrable with Tayam)
  • Destiny Spinner (Makes combo pieces uncoutnerable)

EDH deck Bread and Butter

Ramp:

Removal/Interraction:

  • Boseiju

Tutors, Cantrips, Cycling, Recursion:

  • Takenuma
  • Final Parting
  • Bala Ged Recovery
  • Lost Auramancers
  • Tayam
  • Nyx Weaver

Substantial Draw:

Boardwipes:

How the deck plays without the combo

Enchantressy stuff that hasn't already been mentioned:

Ways to get counters:

  • Tayam
  • Gavony Township

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lifewarrior42
Last Updated: 13 Jun 2022
Created: 16 May 2022
23 56 0

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