Traditional Historic - Sultai CTRL underrealm+Krasis

6
36
27
10
22
4
24
Control
TCGPlayer $252
Cardmarket €214
Cardhoarder 4 Tix
Main 60 cards (20 distinct)
Creature (10)
$4.66€2.710.02
$5.78€5.480.02
Instant, Sorcery, Enchantment, Artifact (22)
$2.98€2.020.13
$0.30€0.100.03
$0.20€0.220.03
$0.59€0.450.02
$0.25€0.100.02
$1.33€0.950.02
$0.50€0.45
Planeswalker (4)
$3.48€2.560.02
$2.52€1.420.02
$0.50€0.340.02
Land (24)
$2.39€1.790.02
$12.14€10.340.15
$14.25€13.130.29
$1.64€1.160.02
$16.74€15.270.17
$1.16€0.920.02
Side 4 cards (2 distinct)
$0.40€0.360.02
$0.35€0.300.02

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Description

 Hello everyone.

1. Explanation of the deck : 

The main point of this deck is to cycle your library constantly with image on board + image wich give you a mini dovin ult, giving access to whatever you need to control the opponent.
image , image and image are keys of the deck to cycle your graveyard.
Basically, you control the first few turns of your opponent with image, image, and image for aggro decks, and when you get to image + image, you start cycling and playing image until death. 

Strength of this deck is to be very constent, and unmillable. you actually win a lot against others control decks just by mill, and you win against aggro by goin' face with an unkillable Lich and Krasis.
MidRange decks can be a problem sometimes, but goin' in Bo3 you will be able to handle it easily.

2. Thoughts and improvments:

I actually made this deck, surprisingly running pretty well against the meta. 
However, I'm still looking to improve it as a true sultai control deck, based on the combo Krasis+Lich for the draw engine, wich can be a reliable way to do a dovin's ult often times (like for 8 mana for krasis + underrealm lich on the board, you actually dig 9 cards into your deck to draw 3.)
I really like this combination, adding some meat to the control metagame, with an alternative win for planewalkers, but still not sure about the construction of the deck itself. 

I sometimes need more wipe board, sometimes need more counterspells. 

I recently added font of agonies instead of wilderness reaclamation, wich doesn't really fit due to the lack of instants, it is just strong after a krasis turn. *Edit* : After fue games running font of agonies, I went back on 2 sinister sabotage and 2 wilderness reclamation, it is way stonger .

Let me know what do you think about it, try it, can work on bo1 and really strong in bo3, and tell me what would you do for this deck to be better. 

Peace everyone !

Edit: You can argue on replacing frilled mystic for negate or sinister sabotage for the mana curve, but I think frilled mystic is a bit of meat who can block and maybe sometimes go for 3 damage in the face, tell me if I'm wrong! 
Edit 2 : Due to the curve, frilled mystic goes bye bye, replaced by 2 sinister .

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3 comments

DrTrax
Ans seeing the number of permament I got in my deck... Changing Muldrtha for Biogenic Ooze can really be a thing !
I'll try it right now.
DrTrax
As you imagined, average can be tough against Big white or Big red, and I often sacrifice my Vraska 4, just to kill one thing. I don't hesitate to use Keasis for 4 mana as well. You don't care because you cycle a lot.
Assassin's trophy is not a card I love because it gives a land advantage to the opponent, but it kills a permanent. Awfully efficient for 2!
Muldrotha is the last add to this deck, it's a plus, but not needed to win. Someone said me to change for Limons due to wilderness use!
FrostyDwarf
I could see it working really well into the end game with Muldrotha, but your average seems a little high. How has it fared so far with playing it? I forgot about Assassin's Trophy. May have to consider using it.
DrTrax
Last Updated: 15 Feb 2021
Created: 08 Mar 2019
1178 260 3

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