Standard - Standard Leylines (Magic 2020)

16
8
8
26
19
19
0
22
Combo
  • Deck contains 13 invalid cards for this format: Satyr Enchanter (M19), Llanowar Elves (M19), Temple Garden (GRN), Incubation Druid (RNA), Rampage of the Clans (RNA), Breeding Pool (RNA), Hallowed Fountain (RNA), Paradise Druid (WAR), Leyline of Sanctity (M20), Starfield Mystic (M20), Leyline of Anticipation (M20), Leyline of the Void (M20), Leyline of Abundance (M20)
Main 60 cards (17 distinct)
Instant, Sorcery, Enchantment, Artifact (19)
$2.06€1.250.03
$1.51€1.482.60
$1.00€1.371.42
$1.45€0.570.23
$0.55€0.310.02
Creature (19)
$0.50€0.610.03
$0.48€0.742.50
$2.00€1.310.02
$0.77€0.600.02
$0.25€0.190.03
Land (22)
$0.50€0.020.04
$0.18€0.140.04
$16.43€15.350.17
$11.36€9.790.24
$9.00€9.260.17
$0.19€0.050.03
$0.60€0.020.03

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Description

 

 

LEYLINES 2020

 

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Leylines are enchantments with a unique ability that allows you to play them without paying a mana cost before the first turn even begins. Essentially, if a Leyline is in your opening hand, then you may begin the game with that Leyline on the battlefield.

MTG 2020 introduces a Leyline for each color, all of which contain a passive effect adherent to the “theme” of that color.

For example, the Green Leyline “Leyline of Abundanceimage” contains a passive ability that provides one extra green mana every time you tap a creature for mana. With one Leyline of Abundanceimage on the battlefield, your Llanowar Elf will tap for “2” green mana instead of for one. This applies to all creatures that you can “tap for mana”. Likewise, the White, Blue, Black, and Red Leylines all have a unique passive effect within the respective color’s thematic design.

 This deck attempts to take advantage of the Leylines by:

Firstly, placing them on the battlefield before your first turn – for free.

Per, “How Often Will You Begin the Game with a Leyline on the Battlefield?”, channelfireball.com, Frank Karsten (8/14/18):

 

OPENING HAND MATH FOR LEYLINES

[Leyline in opening hand]                  [Keep 7]  [Mul 6]  [Mul 5]  [Mul 4]  [Mul 3]  [Mul 2]
1 Leyline in deck                                       11.7%    20.5%   27.1%   32.0%   35.4%   37.5%   38.6%
2 Leylines in deck                                     22.1%    37.1%   47.2%   54.1%   58.6%   61.3%   62.6%
3 Leylines in deck                                     31.5%    50.4%   62.0%   69.2%   73.7%   76.2%   77.4%
4 Leylines in deck                                     39.9%    61.1%   72.8%   79.5%   83.4%   85.5%   86.5%

 

Our list runs a total of 16 Leylines (we don’t include the Red one). Accordingly, with the current mulligan system, if you run four copies of a specific leyline you have a 72.8% of having that one specific Leyline in your starting hand  if you mulligan to 5. I, unfortunately, am unable to determine how many total leylines you would have in your hand with 16 in the deck after 5 mulligans.

 

Secondly, we turn each of our Leylines into 3/3 creatures at the end of our opponents turn – then attack for very high burst damage

Ravnica Allegiance introduced a card that works perfectly with our Leyline strategy - Rampage of the Clansimage.

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Rampage of the Clansimage is a four mana cost instant (three colorless and one green) that destroys all enchantments/artifacts on the board, and, for each card destroyed, its controller puts a 3/3 creature token onto the battlefield. So, with four Leylines destroyed, you would get four 3/3 creature tokens which threaten 12 total damage.

Additionally, because Rampage of the Clansimage is an instant, you can cast it at the very end of your opponent’s turn, and once you switch to your turn all of your creature tokens will be ready to attack.

 

Lastly, SUPER DRAW! We generate a tremendous amount of mana and card draw!

As stated above, Leyline of Abundanceimage causes all your creatures to tap for an additional green mana. We run a total of 11 mana dorks which will benefit greatly from just one Leyline of Abundanceimage, and tremendously from multiple copies.

With all that mana, we can utilize the effects of both Satyr Enchanterimage and Starfield Mysticimage.

Satyr Enchanterimage is a three costed creature (one colorless, one white, one green) that causes you to draw a card every time you cast an enchantment. This is a non-legendary creature, so multiple copies can be on the board at once. Since we have 16 total enchantments in the deck, we encounter triggers for this card draw generator quite frequently.

Starfield Mysticimage is a two costed creature (one colorless and one white) that

1) reduces the cost of all enchants by one (colorless), and

2) gains a +1/+1 counter every time an enchantment is put into the graveyard from the battlefield.

 

Ultimately, your goal is to over-run your opponent, or cycle through your entire deck until your board is filled with enchantments. Pass to your opponents turn, and at the end, cast Rampage of the Clansimage for a swift attack to the guts.

 

 

 

 

LEYLINE PASSIVES

 

 

WHITE

You have hexproof

 

 

BLUE

You may play your spells as if they had flash (not limited to instants and sorceries)

 

 

BLACK

Cards that would be put into your opponent’s graveyard are instead exiled

 

 

GREEN

Supercharge your mana dorks and, for 8 mana, place a +1/+1 counter on each of your creatures

 

 Gameplan: You want Leyline of Abundanceimage in your starting hand with a mana dork or two. The leyline hits play and you ramp out to a Satyr Enchanterimage. If you have a Leyline of Anticipationimage in play, you can do all this on your opponent's end step to avoid removal.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


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6 comments

Xephael
As amusing as this is... It's janky nonsense. Almost half the deck is do nothing enchantments that cost four mana. You'll get around 2-3 in your opening hand, which means the entire deck is built around waiting until turn 3-4 and making a few 3/3s. It's got no real payoff.
Gunkslinger
Garbage deck.
Prince_dima07
Geez this is an awesome deck tech lol. And I love your Description. Explanations are definitely appreciated by me. Love to read them Love this
Starskream
Your deck guides are awesome, keep up the great work
CaptainJamoke
Good call @MichaelRedfern, I made that change.
Nazzami
I'd drop 2 islands for swamps so void isn't dead in hand if you get it pass your opening
CaptainJamoke
Last Updated: 15 Jul 2019
Created: 26 Jun 2019
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