Arena Standard - Sharkeuse Totalli Conti

33
20
6
32
0
22
Control
  • Deck contains 21 invalid cards for this format: Extinction Event (IKO), Temple of Deceit (THB), Crawling Barrens (ZNR), Clearwater Pathway (ZNR), Shark Typhoon (IKO), Voracious Greatshark (IKO), Eliminate (M21), Cosima, God of the Voyage (KHM), Sublime Epiphany (M21), Jwari Disruption (ZNR), Fabled Passage (M21), Mazemind Tome (M21), Drown in the Loch (ELD), Didn't Say Please (ELD), Cling to Dust (THB), Saw It Coming (KHM), Poison the Cup (KHM), Lochmere Serpent (ELD), Omen of the Sea (THB), Tergrid, God of Fright (KHM), Heartless Act (IKO)
Main 60 cards (24 distinct)
Instant, Sorcery, Enchantment, Artifact (32)
$1.00€1.150.41
$4.94€5.942.06
$0.20€0.260.03
$4.64
$0.380.03
$0.99
$1.00€0.730.03
$0.25€0.150.03
$0.30€0.250.03
$0.15€0.110.03
$0.26€0.200.03
$0.23€0.110.03
$0.25€0.100.03
$0.30€0.220.03
Creature (6)
$0.38€0.230.02
$0.49
$0.35€0.160.02
$6.80
Land (22)
$0.870.03
$0.44€0.210.02
$0.50
$6.101.64
$0.570.03
$9.99

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Keep yourself alive with countering and black removal while drawing cards.

 

Play into any of the following win strategies:

Find an opening to play Voracious Greatsharkimage (preferably to counter a creature spell) and/or Lochmere Serpentimage on the opponents turn to block or surprise.

Use Sublime Epiphanyimage to counter expensive spells, return opponent win-con permanents, clone your non-legendary creature on the battlefield and/or draw a card.

Tergrid, God of Frightimage and Tergrid's Lanternimage combo steals any permanent the opponent is forced to sacrifice. Make opponents sacrifice cards, permanents and life to disrupt their gameplan. Tergrid's lantern can win by itself but Tergrid, God of Fright needs Tergrid's lantern to be worth it mostly.

Cosima, God of the Voyageimage exiles itself every upkeep getting bigger and able to draw more card for each you play during its exile. Hiding it this way saves protects it from board clearing. Drawing cards takes precedent over making Cosima, God of the Voyage bigger, most of the time.

Crawling Barrensimage uses up any extra unused mana to charge up before your upkeep. It also serves as a blocker and puts pressure on opponents who are very slow or often clear the board.

Hard cast Shark Typhoonimage to create a flying shark for most actions you will make from that point on. You will need extra mana to cast and protect it from removals.

 

NB.

Hold on to Dwari Disruption when you expect an opponent to cast a spell that taps them out.

Play Didn't Say Pleaseimage before Drown in the Lochimage to build up its effectiveness 

Cling to Dustimage and Lochmere Serpentimage help to get rid of the opponent's escape cards.

Try to keep mana open for your opponent's turn as often as you can

 


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AMDtoon
Last Updated: 08 Feb 2021
Created: 08 Feb 2021
41 49 0

Enter The Battlefield Prepared

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