Instant, Sorcery, Enchantment, Artifact (32) | |||
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$0.80€0.850.45 | |||
$1.99€2.191.36 | |||
$0.20€0.110.03 | |||
$5.29 | |||
$0.490.03 | |||
$0.75 | |||
$1.08€0.770.03 | |||
$0.25€0.150.03 | |||
$0.39€0.320.05 | |||
$0.15€0.160.03 | |||
$0.27€0.190.03 | |||
$0.20€0.140.03 | |||
$0.20€0.110.03 | |||
$0.25€0.270.03 | |||
Creature (6) | |||
$0.37€0.210.02 | |||
$0.58 | |||
$0.35€0.140.02 | |||
$6.00 | |||
Land (22) | |||
5
Swamp
|
$1.500.03 | ||
$0.35€0.260.02 | |||
$0.62 | |||
$4.640.59 | |||
6
Island
|
$0.780.03 | ||
$8.25 |
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Learn more Download For WindowsKeep yourself alive with countering and black removal while drawing cards.
Play into any of the following win strategies:
Find an opening to play Voracious Greatshark (preferably to counter a creature spell) and/or Lochmere Serpent on the opponents turn to block or surprise.
Use Sublime Epiphany to counter expensive spells, return opponent win-con permanents, clone your non-legendary creature on the battlefield and/or draw a card.
Tergrid, God of Fright and Tergrid's Lantern combo steals any permanent the opponent is forced to sacrifice. Make opponents sacrifice cards, permanents and life to disrupt their gameplan. Tergrid's lantern can win by itself but Tergrid, God of Fright needs Tergrid's lantern to be worth it mostly.
Cosima, God of the Voyage exiles itself every upkeep getting bigger and able to draw more card for each you play during its exile. Hiding it this way saves protects it from board clearing. Drawing cards takes precedent over making Cosima, God of the Voyage bigger, most of the time.
Crawling Barrens uses up any extra unused mana to charge up before your upkeep. It also serves as a blocker and puts pressure on opponents who are very slow or often clear the board.
Hard cast Shark Typhoon to create a flying shark for most actions you will make from that point on. You will need extra mana to cast and protect it from removals.
NB.
Hold on to Dwari Disruption when you expect an opponent to cast a spell that taps them out.
Play Didn't Say Please before Drown in the Loch to build up its effectiveness
Cling to Dust and Lochmere Serpent help to get rid of the opponent's escape cards.
Try to keep mana open for your opponent's turn as often as you can
AMDtoon, novice
19 | 17 | 24 | 0 | 0 |
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